#include <EngineConfig.h>
См. определение в файле EngineConfig.h строка 35
◆ IsTargetingMode()
bool Engine_::EngineConfig::IsTargetingMode |
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const |
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inline |
◆ SetTargetingMode()
void Engine_::EngineConfig::SetTargetingMode |
( |
bool |
is_targeting | ) |
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inline |
◆ IsUnderwater()
bool Engine_::EngineConfig::IsUnderwater |
( |
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const |
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inline |
◆ SetUnderwater()
void Engine_::EngineConfig::SetUnderwater |
( |
bool |
is_underwater | ) |
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inline |
◆ NoVideo()
bool Engine_::EngineConfig::NoVideo |
( |
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const |
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inline |
◆ NoSound()
bool Engine_::EngineConfig::NoSound |
( |
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const |
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inline |
◆ NoMargareth()
bool Engine_::EngineConfig::NoMargareth |
( |
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const |
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inline |
◆ NoShowDamage()
bool Engine_::EngineConfig::NoShowDamage |
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const |
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inline |
◆ NoWalkSound()
bool Engine_::EngineConfig::NoWalkSound |
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const |
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inline |
◆ NoBloodsplats()
bool Engine_::EngineConfig::NoBloodsplats |
( |
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const |
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inline |
◆ NoActors()
bool Engine_::EngineConfig::NoActors |
( |
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const |
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inline |
◆ NoDecorations()
bool Engine_::EngineConfig::NoDecorations |
( |
| ) |
const |
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inline |
◆ NoDamage()
bool Engine_::EngineConfig::NoDamage |
( |
| ) |
const |
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inline |
◆ ToggleShowDamage()
void Engine_::EngineConfig::ToggleShowDamage |
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| ) |
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inline |
◆ ToggleAlwaysRun()
void Engine_::EngineConfig::ToggleAlwaysRun |
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inline |
◆ ToggleFlipOnExit()
void Engine_::EngineConfig::ToggleFlipOnExit |
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inline |
◆ ToggleWalkSound()
void Engine_::EngineConfig::ToggleWalkSound |
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inline |
◆ ToggleBloodsplats()
void Engine_::EngineConfig::ToggleBloodsplats |
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inline |
◆ Flag1_1()
bool Engine_::EngineConfig::Flag1_1 |
( |
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const |
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inline |
◆ Flag1_2()
bool Engine_::EngineConfig::Flag1_2 |
( |
| ) |
const |
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inline |
◆ ForceLegacyProjection()
bool Engine_::EngineConfig::ForceLegacyProjection |
( |
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const |
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inline |
◆ NoHugeBloodsplats()
bool Engine_::EngineConfig::NoHugeBloodsplats |
( |
| ) |
const |
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inline |
◆ AlterPalettes()
bool Engine_::EngineConfig::AlterPalettes |
( |
| ) |
const |
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inline |
◆ DrawBlvDebugs()
bool Engine_::EngineConfig::DrawBlvDebugs |
( |
| ) |
const |
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inline |
◆ TorchlightEffect()
bool Engine_::EngineConfig::TorchlightEffect |
( |
| ) |
const |
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inline |
◆ CanSaturateFaces()
bool Engine_::EngineConfig::CanSaturateFaces |
( |
| ) |
const |
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inline |
◆ SetSaturateFaces()
void EngineConfig::SetSaturateFaces |
( |
bool |
saturate | ) |
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◆ ForceRedraw()
bool Engine_::EngineConfig::ForceRedraw |
( |
| ) |
const |
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inline |
◆ SetForceRedraw()
void EngineConfig::SetForceRedraw |
( |
bool |
redraw | ) |
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◆ AllowDynamicBrigtness()
bool Engine_::EngineConfig::AllowDynamicBrigtness |
( |
| ) |
const |
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inline |
◆ RunInWindow()
bool Engine_::EngineConfig::RunInWindow |
( |
| ) |
const |
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inline |
◆ ToggleDebugTownPortal()
void Engine_::EngineConfig::ToggleDebugTownPortal |
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| ) |
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inline |
◆ ToggleDebugWizardEye()
void Engine_::EngineConfig::ToggleDebugWizardEye |
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| ) |
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inline |
◆ ToggleDebugAllMagic()
void Engine_::EngineConfig::ToggleDebugAllMagic |
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| ) |
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inline |
◆ ToggleDebugTerrain()
void Engine_::EngineConfig::ToggleDebugTerrain |
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| ) |
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inline |
◆ ToggleDebugLightmap()
void Engine_::EngineConfig::ToggleDebugLightmap |
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| ) |
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inline |
◆ ToggleDebugTurboSpeed()
void Engine_::EngineConfig::ToggleDebugTurboSpeed |
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| ) |
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inline |
◆ ToggleDebugNoActors()
void Engine_::EngineConfig::ToggleDebugNoActors |
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| ) |
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inline |
◆ ToggleDebugDrawDist()
void Engine_::EngineConfig::ToggleDebugDrawDist |
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| ) |
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inline |
◆ ToggleDebugSnow()
void Engine_::EngineConfig::ToggleDebugSnow |
( |
| ) |
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inline |
◆ ToggleDebugNoDamage()
void Engine_::EngineConfig::ToggleDebugNoDamage |
( |
| ) |
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inline |
◆ ToggleDebugPortalLines()
void Engine_::EngineConfig::ToggleDebugPortalLines |
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| ) |
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inline |
◆ ToggleDebugPickedFace()
void Engine_::EngineConfig::ToggleDebugPickedFace |
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| ) |
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inline |
◆ ToggleDebugShowFPS()
void Engine_::EngineConfig::ToggleDebugShowFPS |
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| ) |
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inline |
◆ ToggleDebugSeasonsChange()
void Engine_::EngineConfig::ToggleDebugSeasonsChange |
( |
| ) |
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inline |
◆ dword_6BE368_debug_settings_2
int Engine_::EngineConfig::dword_6BE368_debug_settings_2 = DEBUG_SETTINGS_RUN_IN_WIDOW |
◆ flags1
int Engine_::EngineConfig::flags1 = GAME_FLAGS_1_40 | GAME_FLAGS_1_800 |
◆ flags2
int Engine_::EngineConfig::flags2 = GAME_FLAGS_2_ALLOW_DYNAMIC_BRIGHTNESS | GAME_FLAGS_2_DRAW_BLOODSPLATS | GAME_FLAGS_2_SATURATE_LIGHTMAPS |
◆ turn_speed
int Engine_::EngineConfig::turn_speed = 0 |
◆ turn_speed_smooth
float Engine_::EngineConfig::turn_speed_smooth = 1.0f |
◆ sound_level
int Engine_::EngineConfig::sound_level = 4 |
◆ voice_level
int Engine_::EngineConfig::voice_level = 5 |
◆ music_level
int Engine_::EngineConfig::music_level = 3 |
◆ gamma
int Engine_::EngineConfig::gamma = 4 |
◆ max_flight_height
int Engine_::EngineConfig::max_flight_height = 4000 |
◆ no_intro
bool Engine_::EngineConfig::no_intro = false |
◆ no_logo
bool Engine_::EngineConfig::no_logo = false |
◆ no_sound
bool Engine_::EngineConfig::no_sound = false |
◆ no_video
bool Engine_::EngineConfig::no_video = false |
◆ no_walk_sound
bool Engine_::EngineConfig::no_walk_sound = false |
◆ no_margareth
bool Engine_::EngineConfig::no_margareth = false |
◆ no_bloodsplats
bool Engine_::EngineConfig::no_bloodsplats = false |
◆ no_actors
bool Engine_::EngineConfig::no_actors = false |
◆ no_decorations
bool Engine_::EngineConfig::no_decorations = false |
◆ no_damage
bool Engine_::EngineConfig::no_damage = false |
◆ seasons_change
bool Engine_::EngineConfig::seasons_change = true |
◆ allow_lightmaps
bool Engine_::EngineConfig::allow_lightmaps = true |
◆ allow_snow
bool Engine_::EngineConfig::allow_snow = false |
◆ extended_draw_distance
bool Engine_::EngineConfig::extended_draw_distance = true |
◆ show_fps
bool Engine_::EngineConfig::show_fps = true |
◆ show_picked_face
bool Engine_::EngineConfig::show_picked_face = true |
◆ debug_all_magic
bool Engine_::EngineConfig::debug_all_magic = false |
◆ debug_wizard_eye
bool Engine_::EngineConfig::debug_wizard_eye = false |
◆ debug_portal_outlines
bool Engine_::EngineConfig::debug_portal_outlines = false |
◆ debug_turbo_speed
bool Engine_::EngineConfig::debug_turbo_speed = false |
◆ debug_lightmaps_decals
bool Engine_::EngineConfig::debug_lightmaps_decals = false |
◆ debug_terrain
bool Engine_::EngineConfig::debug_terrain = false |
◆ debug_town_portal
bool Engine_::EngineConfig::debug_town_portal = true |
◆ debug_infinite_gold
bool Engine_::EngineConfig::debug_infinite_gold = true |
◆ debug_infinite_food
bool Engine_::EngineConfig::debug_infinite_food = true |
◆ always_run
bool Engine_::EngineConfig::always_run = true |
◆ show_damage
bool Engine_::EngineConfig::show_damage = true |
◆ flip_on_exit
bool Engine_::EngineConfig::flip_on_exit = false |
◆ is_underwater
bool Engine_::EngineConfig::is_underwater = false |
◆ is_targeting
bool Engine_::EngineConfig::is_targeting = false |
◆ renderer_name
std::string Engine_::EngineConfig::renderer_name = "DirectDraw" |
Объявления и описания членов классов находятся в файлах: