World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UICredits.h
См. документацию.
1 #pragma once
2 
3 #include "GUI/GUIWindow.h"
4 
5 class GUIFont;
6 
7 class GUICredits : public GUIWindow {
8  public:
9  GUICredits();
10  virtual ~GUICredits();
11 
12  virtual void Update();
13 
14  static void ExecuteCredits();
15  void EventLoop();
16 
17  protected:
20 
22 
23  int width;
24  int height;
26  int move_Y;
27  int tick;
28 };
GUICredits::~GUICredits
virtual ~GUICredits()
Definition: UICredits.cpp:49
GUICredits::move_Y
int move_Y
Definition: UICredits.h:26
GUIFont
Definition: GUIFont.h:8
GUIWindow
Definition: GUIWindow.h:433
GUICredits::mm6title
Image * mm6title
Definition: UICredits.h:21
GUICredits::GUICredits
GUICredits()
Definition: UICredits.cpp:15
GUICredits::pFontQuick
GUIFont * pFontQuick
Definition: UICredits.h:18
Texture
Definition: Texture.h:4
GUICredits::width
int width
Definition: UICredits.h:23
Image
Definition: Image.h:19
GUICredits
Definition: UICredits.h:7
GUICredits::ExecuteCredits
static void ExecuteCredits()
Definition: UICredits.cpp:95
GUICredits::tick
int tick
Definition: UICredits.h:27
GUICredits::cred_texture
Texture * cred_texture
Definition: UICredits.h:25
GUICredits::height
int height
Definition: UICredits.h:24
GUICredits::pFontCChar
GUIFont * pFontCChar
Definition: UICredits.h:19
GUICredits::Update
virtual void Update()
Definition: UICredits.cpp:55
GUIWindow.h
GUICredits::EventLoop
void EventLoop()
Definition: UICredits.cpp:78