World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Texture.h
См. документацию.
1 #pragma once
3 
4 class Texture : public Image {
5  protected:
6  explicit Texture(bool lazy_initialization = true)
8 };
Texture
Definition: Texture.h:4
Image.h
Image::lazy_initialization
bool lazy_initialization
Definition: Image.h:45
Image
Definition: Image.h:19
Texture::Texture
Texture(bool lazy_initialization=true)
Definition: Texture.h:6