World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Texture.h
См. документацию.
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#pragma once
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#include "
Engine/Graphics/Image.h
"
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class
Texture
:
public
Image
{
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protected
:
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explicit
Texture
(
bool
lazy_initialization
=
true
)
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:
Image
(
lazy_initialization
) {}
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};
Texture
Definition:
Texture.h:4
Image.h
Image::lazy_initialization
bool lazy_initialization
Definition:
Image.h:45
Image
Definition:
Image.h:19
Texture::Texture
Texture(bool lazy_initialization=true)
Definition:
Texture.h:6
Engine
Graphics
Texture.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:30. Создано системой
1.8.17