World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл mediacodec.h

См. исходные тексты.

Классы

struct  AVMediaCodecContext
 

Определения типов

typedef struct AVMediaCodecContext AVMediaCodecContext
 
typedef struct MediaCodecBuffer AVMediaCodecBuffer
 

Функции

AVMediaCodecContextav_mediacodec_alloc_context (void)
 
int av_mediacodec_default_init (AVCodecContext *avctx, AVMediaCodecContext *ctx, void *surface)
 
void av_mediacodec_default_free (AVCodecContext *avctx)
 
int av_mediacodec_release_buffer (AVMediaCodecBuffer *buffer, int render)
 
int av_mediacodec_render_buffer_at_time (AVMediaCodecBuffer *buffer, int64_t time)
 

Типы

◆ AVMediaCodecContext

This structure holds a reference to a android/view/Surface object that will be used as output by the decoder.

◆ AVMediaCodecBuffer

typedef struct MediaCodecBuffer AVMediaCodecBuffer

Opaque structure representing a MediaCodec buffer to render.

См. определение в файле mediacodec.h строка 73

Функции

◆ av_mediacodec_alloc_context()

AVMediaCodecContext* av_mediacodec_alloc_context ( void  )

Allocate and initialize a MediaCodec context.

When decoding with MediaCodec is finished, the caller must free the MediaCodec context with av_mediacodec_default_free.

Возвращает
a pointer to a newly allocated AVMediaCodecContext on success, NULL otherwise

◆ av_mediacodec_default_init()

int av_mediacodec_default_init ( AVCodecContext avctx,
AVMediaCodecContext ctx,
void surface 
)

Convenience function that sets up the MediaCodec context.

Аргументы
avctxcodec context
ctxMediaCodec context to initialize
surfacereference to an android/view/Surface
Возвращает
0 on success, < 0 otherwise

◆ av_mediacodec_default_free()

void av_mediacodec_default_free ( AVCodecContext avctx)

This function must be called to free the MediaCodec context initialized with av_mediacodec_default_init().

Аргументы
avctxcodec context

◆ av_mediacodec_release_buffer()

int av_mediacodec_release_buffer ( AVMediaCodecBuffer buffer,
int  render 
)

Release a MediaCodec buffer and render it to the surface that is associated with the decoder. This function should only be called once on a given buffer, once released the underlying buffer returns to the codec, thus subsequent calls to this function will have no effect.

Аргументы
bufferthe buffer to render
render1 to release and render the buffer to the surface or 0 to discard the buffer
Возвращает
0 on success, < 0 otherwise

◆ av_mediacodec_render_buffer_at_time()

int av_mediacodec_render_buffer_at_time ( AVMediaCodecBuffer buffer,
int64_t  time 
)

Release a MediaCodec buffer and render it at the given time to the surface that is associated with the decoder. The timestamp must be within one second of the current java/lang/System#nanoTime() (which is implemented using CLOCK_MONOTONIC on Android). See the Android MediaCodec documentation of android/media/MediaCodec#releaseOutputBuffer(int,long) for more details.

Аргументы
bufferthe buffer to render
timetimestamp in nanoseconds of when to render the buffer
Возвращает
0 on success, < 0 otherwise