World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
mediacodec.h
См. документацию.
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/*
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* Android MediaCodec public API
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*
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* Copyright (c) 2016 Matthieu Bouron <matthieu.bouron stupeflix.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_MEDIACODEC_H
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#define AVCODEC_MEDIACODEC_H
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#include "
libavcodec/avcodec.h
"
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typedef
struct
AVMediaCodecContext
{
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void
*
surface
;
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}
AVMediaCodecContext
;
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AVMediaCodecContext
*
av_mediacodec_alloc_context
(
void
);
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int
av_mediacodec_default_init
(
AVCodecContext
*avctx,
AVMediaCodecContext
*
ctx
,
void
*
surface
);
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void
av_mediacodec_default_free
(
AVCodecContext
*avctx);
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typedef
struct
MediaCodecBuffer
AVMediaCodecBuffer
;
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int
av_mediacodec_release_buffer
(
AVMediaCodecBuffer
*
buffer
,
int
render
);
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int
av_mediacodec_render_buffer_at_time
(
AVMediaCodecBuffer
*
buffer
,
int64_t
time);
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#endif
/* AVCODEC_MEDIACODEC_H */
AVMediaCodecBuffer
struct MediaCodecBuffer AVMediaCodecBuffer
Definition:
mediacodec.h:73
AVCodecContext
Definition:
avcodec.h:1565
int64_t
__int64 int64_t
Definition:
alext.h:31
av_mediacodec_render_buffer_at_time
int av_mediacodec_render_buffer_at_time(AVMediaCodecBuffer *buffer, int64_t time)
buffer
EGLContext EGLenum EGLClientBuffer buffer
Definition:
SDL_egl.h:952
AVMediaCodecContext::surface
void * surface
Definition:
mediacodec.h:38
surface
EGLSurface surface
Definition:
SDL_egl.h:992
av_mediacodec_release_buffer
int av_mediacodec_release_buffer(AVMediaCodecBuffer *buffer, int render)
ctx
EGLContext ctx
Definition:
SDL_egl.h:952
av_mediacodec_alloc_context
AVMediaCodecContext * av_mediacodec_alloc_context(void)
AVMediaCodecContext
struct AVMediaCodecContext AVMediaCodecContext
avcodec.h
AVMediaCodecContext
Definition:
mediacodec.h:33
av_mediacodec_default_free
void av_mediacodec_default_free(AVCodecContext *avctx)
av_mediacodec_default_init
int av_mediacodec_default_init(AVCodecContext *avctx, AVMediaCodecContext *ctx, void *surface)
render
std::shared_ptr< IRender > render
Definition:
RenderOpenGL.cpp:52
lib
win32
x86
ffmpeg-4.2.2
include
libavcodec
mediacodec.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:38. Создано системой
1.8.17