World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
FrameTableInc.h
См. документацию.
1 #pragma once
2 
3 /* 322 */
7 };
8 
9 /* 359 */
10 #pragma pack(push, 1)
11 struct FrameTableTxtLine { // 7C
13  const char *pProperties[30];
14 };
15 #pragma pack(pop)
16 
17 FrameTableTxtLine *txt_file_frametable_parser(const char *str_to_parse,
18  FrameTableTxtLine *tokens_table);
19 
20 FrameTableTxtLine *frame_table_txt_parser(const char *pString,
21  FrameTableTxtLine *a2);
FrameTableTxtLine::uPropCount
int uPropCount
Definition: FrameTableInc.h:12
FrameTableTxtLine::pProperties
const char * pProperties[30]
Definition: FrameTableInc.h:13
FRAME_TABLE_FIRST
@ FRAME_TABLE_FIRST
Definition: FrameTableInc.h:6
FRAME_TABLE_FLAGS
FRAME_TABLE_FLAGS
Definition: FrameTableInc.h:4
FRAME_TABLE_MORE_FRAMES
@ FRAME_TABLE_MORE_FRAMES
Definition: FrameTableInc.h:5
txt_file_frametable_parser
FrameTableTxtLine * txt_file_frametable_parser(const char *str_to_parse, FrameTableTxtLine *tokens_table)
Definition: FrameTableInc.cpp:8
frame_table_txt_parser
FrameTableTxtLine * frame_table_txt_parser(const char *pString, FrameTableTxtLine *a2)
Definition: FrameTableInc.cpp:69
FrameTableTxtLine
Definition: FrameTableInc.h:11