World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
FrameTableInc.h
См. документацию.
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#pragma once
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/* 322 */
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enum
FRAME_TABLE_FLAGS
{
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FRAME_TABLE_MORE_FRAMES
= 0x1,
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FRAME_TABLE_FIRST
= 0x4,
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};
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/* 359 */
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#pragma pack(push, 1)
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struct
FrameTableTxtLine
{
// 7C
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int
uPropCount
;
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const
char
*
pProperties
[30];
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};
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#pragma pack(pop)
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FrameTableTxtLine
*
txt_file_frametable_parser
(
const
char
*str_to_parse,
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FrameTableTxtLine
*tokens_table);
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FrameTableTxtLine
*
frame_table_txt_parser
(
const
char
*pString,
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FrameTableTxtLine
*a2);
FrameTableTxtLine::uPropCount
int uPropCount
Definition:
FrameTableInc.h:12
FrameTableTxtLine::pProperties
const char * pProperties[30]
Definition:
FrameTableInc.h:13
FRAME_TABLE_FIRST
@ FRAME_TABLE_FIRST
Definition:
FrameTableInc.h:6
FRAME_TABLE_FLAGS
FRAME_TABLE_FLAGS
Definition:
FrameTableInc.h:4
FRAME_TABLE_MORE_FRAMES
@ FRAME_TABLE_MORE_FRAMES
Definition:
FrameTableInc.h:5
txt_file_frametable_parser
FrameTableTxtLine * txt_file_frametable_parser(const char *str_to_parse, FrameTableTxtLine *tokens_table)
Definition:
FrameTableInc.cpp:8
frame_table_txt_parser
FrameTableTxtLine * frame_table_txt_parser(const char *pString, FrameTableTxtLine *a2)
Definition:
FrameTableInc.cpp:69
FrameTableTxtLine
Definition:
FrameTableInc.h:11
Engine
Tables
FrameTableInc.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:34. Создано системой
1.8.17