World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
MemBuffer.cpp
См. документацию.
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#include "
src/tools/MemBuffer.h
"
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#include <memory>
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class
MemBuffer
:
public
IMemBuffer
{
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public
:
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explicit
MemBuffer
(
size_t
size
) :
size
(
size
) {
data
= malloc(
size
); }
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virtual
~MemBuffer
() { free(
data
); }
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virtual
const
void
*
GetData
()
const
{
return
data
; }
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virtual
size_t
GetSize
()
const
{
return
size
; }
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virtual
void
*
GetWritableData
()
const
{
return
data
; }
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public
:
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void
*
data
;
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size_t
size
;
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};
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PMemBuffer
AllocMemBuffer
(
size_t
size
) {
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std::shared_ptr<MemBuffer>
buffer
= std::make_shared<MemBuffer>(
size
);
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return
std::dynamic_pointer_cast<IMemBuffer, MemBuffer>(
buffer
);
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}
MemBuffer::size
size_t size
Definition:
MemBuffer.cpp:17
IMemBuffer
Definition:
MemBuffer.h:5
MemBuffer.h
MemBuffer::GetSize
virtual size_t GetSize() const
Definition:
MemBuffer.cpp:11
MemBuffer::GetData
virtual const void * GetData() const
Definition:
MemBuffer.cpp:10
buffer
EGLContext EGLenum EGLClientBuffer buffer
Definition:
SDL_egl.h:952
AllocMemBuffer
PMemBuffer AllocMemBuffer(size_t size)
Definition:
MemBuffer.cpp:20
MemBuffer::data
void * data
Definition:
MemBuffer.cpp:16
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition:
SDL_opengl.h:1974
MemBuffer::MemBuffer
MemBuffer(size_t size)
Definition:
MemBuffer.cpp:7
MemBuffer::GetWritableData
virtual void * GetWritableData() const
Definition:
MemBuffer.cpp:13
MemBuffer::~MemBuffer
virtual ~MemBuffer()
Definition:
MemBuffer.cpp:8
MemBuffer
Definition:
MemBuffer.cpp:5
size
GLsizeiptr size
Definition:
SDL_opengl_glext.h:540
PMemBuffer
std::shared_ptr< IMemBuffer > PMemBuffer
Definition:
MemBuffer.h:13
src
tools
MemBuffer.cpp
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:45. Создано системой
1.8.17