World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL_gesture.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
28 #ifndef SDL_gesture_h_
29 #define SDL_gesture_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_video.h"
34 
35 #include "SDL_touch.h"
36 
37 
38 #include "begin_code.h"
39 /* Set up for C function definitions, even when using C++ */
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43 
45 
46 /* Function prototypes */
47 
53 extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
54 
55 
61 extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
62 
68 extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
69 
70 
76 extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
77 
78 
79 /* Ends C function definitions when using C++ */
80 #ifdef __cplusplus
81 }
82 #endif
83 #include "close_code.h"
84 
85 #endif /* SDL_gesture_h_ */
86 
87 /* vi: set ts=4 sw=4 expandtab: */
SDL_TouchID
Sint64 SDL_TouchID
Definition: SDL_touch.h:41
SDL_error.h
SDL_touch.h
SDL_SaveDollarTemplate
DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
Save a currently loaded Dollar Gesture template.
SDL_GestureID
Sint64 SDL_GestureID
Definition: SDL_gesture.h:44
close_code.h
SDL_SaveAllDollarTemplates
DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst)
Save all currently loaded Dollar Gesture templates.
begin_code.h
src
GLenum src
Definition: SDL_opengl_glext.h:1740
SDL_RecordGesture
DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId)
Begin Recording a gesture on the specified touch, or all touches (-1)
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1740
SDL_stdinc.h
SDL_video.h
SDL_RWops
Definition: SDL_rwops.h:52
Sint64
int64_t Sint64
Definition: SDL_stdinc.h:210
SDL_LoadDollarTemplates
DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
Load Dollar Gesture templates from a file.