World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
См. документацию.
61 #define SDL_TOUCH_MOUSEID ((Uint32)-1)
64 #define SDL_MOUSE_TOUCHID ((Sint64)-1)
@ SDL_TOUCH_DEVICE_DIRECT
DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID)
Get the type of the given touch device.
@ SDL_TOUCH_DEVICE_INVALID
struct SDL_Finger SDL_Finger
DECLSPEC SDL_Finger *SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index)
Get the finger object of the given touch, with the given index.
@ SDL_TOUCH_DEVICE_INDIRECT_RELATIVE
@ SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE
DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID)
Get the number of active fingers for a given touch device.
DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index)
Get the touch ID with the given index, or 0 if the index is invalid.
DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void)
Get the number of registered touch devices.