World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
19 #ifndef AVFILTER_BUFFERSINK_H
20 #define AVFILTER_BUFFERSINK_H
53 #define AV_BUFFERSINK_FLAG_PEEK 1
60 #define AV_BUFFERSINK_FLAG_NO_REQUEST 2
int av_buffersink_get_samples(AVFilterContext *ctx, AVFrame *frame, int nb_samples)
AVRational av_buffersink_get_sample_aspect_ratio(const AVFilterContext *ctx)
int * sample_rates
list of allowed sample rates, terminated by -1
int av_buffersink_get_frame_flags(AVFilterContext *ctx, AVFrame *frame, int flags)
AVBufferRef * av_buffersink_get_hw_frames_ctx(const AVFilterContext *ctx)
int all_channel_counts
if not 0, accept any channel count or layout
void av_buffersink_set_frame_size(AVFilterContext *ctx, unsigned frame_size)
struct AVABufferSinkParams AVABufferSinkParams
unsigned __int64 uint64_t
AVRational av_buffersink_get_frame_rate(const AVFilterContext *ctx)
int av_buffersink_get_frame(AVFilterContext *ctx, AVFrame *frame)
int av_buffersink_get_format(const AVFilterContext *ctx)
AVRational av_buffersink_get_time_base(const AVFilterContext *ctx)
AVBufferSinkParams * av_buffersink_params_alloc(void)
enum AVSampleFormat * sample_fmts
list of allowed sample formats, terminated by AV_SAMPLE_FMT_NONE
uint64_t av_buffersink_get_channel_layout(const AVFilterContext *ctx)
AVABufferSinkParams * av_abuffersink_params_alloc(void)
enum AVMediaType av_buffersink_get_type(const AVFilterContext *ctx)
const int * channel_counts
list of allowed channel counts, terminated by -1
int av_buffersink_get_w(const AVFilterContext *ctx)
enum AVPixelFormat * pixel_fmts
list of allowed pixel formats, terminated by AV_PIX_FMT_NONE
int av_buffersink_get_h(const AVFilterContext *ctx)
int av_buffersink_get_sample_rate(const AVFilterContext *ctx)
int av_buffersink_get_channels(const AVFilterContext *ctx)
const int64_t * channel_layouts
list of allowed channel layouts, terminated by -1
struct AVBufferSinkParams AVBufferSinkParams