World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
#include <buffersink.h>
Открытые атрибуты | |
enum AVSampleFormat * | sample_fmts |
list of allowed sample formats, terminated by AV_SAMPLE_FMT_NONE Подробнее... | |
const int64_t * | channel_layouts |
list of allowed channel layouts, terminated by -1 Подробнее... | |
const int * | channel_counts |
list of allowed channel counts, terminated by -1 Подробнее... | |
int | all_channel_counts |
if not 0, accept any channel count or layout Подробнее... | |
int * | sample_rates |
list of allowed sample rates, terminated by -1 Подробнее... | |
Struct to use for initializing an abuffersink context.
См. определение в файле buffersink.h строка 79
enum AVSampleFormat* AVABufferSinkParams::sample_fmts |
list of allowed sample formats, terminated by AV_SAMPLE_FMT_NONE
См. определение в файле buffersink.h строка 80
const int64_t* AVABufferSinkParams::channel_layouts |
list of allowed channel layouts, terminated by -1
См. определение в файле buffersink.h строка 81
const int* AVABufferSinkParams::channel_counts |
list of allowed channel counts, terminated by -1
См. определение в файле buffersink.h строка 82
int AVABufferSinkParams::all_channel_counts |
if not 0, accept any channel count or layout
См. определение в файле buffersink.h строка 83
int* AVABufferSinkParams::sample_rates |
list of allowed sample rates, terminated by -1
См. определение в файле buffersink.h строка 84