World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
hwcontext_qsv.h
См. документацию.
1 /*
2  * This file is part of FFmpeg.
3  *
4  * FFmpeg is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * FFmpeg is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with FFmpeg; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17  */
18 
19 #ifndef AVUTIL_HWCONTEXT_QSV_H
20 #define AVUTIL_HWCONTEXT_QSV_H
21 
22 #include <mfx/mfxvideo.h>
23 
35 typedef struct AVQSVDeviceContext {
36  mfxSession session;
38 
42 typedef struct AVQSVFramesContext {
43  mfxFrameSurface1 *surfaces;
45 
51 
52 #endif /* AVUTIL_HWCONTEXT_QSV_H */
53 
AVQSVFramesContext
Definition: hwcontext_qsv.h:42
AVQSVFramesContext::surfaces
mfxFrameSurface1 * surfaces
Definition: hwcontext_qsv.h:43
AVQSVDeviceContext
Definition: hwcontext_qsv.h:35
AVQSVDeviceContext
struct AVQSVDeviceContext AVQSVDeviceContext
AVQSVDeviceContext::session
mfxSession session
Definition: hwcontext_qsv.h:36
AVQSVFramesContext
struct AVQSVFramesContext AVQSVFramesContext
AVQSVFramesContext::nb_surfaces
int nb_surfaces
Definition: hwcontext_qsv.h:44
AVQSVFramesContext::frame_type
int frame_type
Definition: hwcontext_qsv.h:49