World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
hwcontext_qsv.h
См. документацию.
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/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_HWCONTEXT_QSV_H
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#define AVUTIL_HWCONTEXT_QSV_H
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#include <mfx/mfxvideo.h>
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typedef
struct
AVQSVDeviceContext
{
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mfxSession
session
;
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}
AVQSVDeviceContext
;
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typedef
struct
AVQSVFramesContext
{
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mfxFrameSurface1 *
surfaces
;
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int
nb_surfaces
;
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int
frame_type
;
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}
AVQSVFramesContext
;
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#endif
/* AVUTIL_HWCONTEXT_QSV_H */
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AVQSVFramesContext
Definition:
hwcontext_qsv.h:42
AVQSVFramesContext::surfaces
mfxFrameSurface1 * surfaces
Definition:
hwcontext_qsv.h:43
AVQSVDeviceContext
Definition:
hwcontext_qsv.h:35
AVQSVDeviceContext
struct AVQSVDeviceContext AVQSVDeviceContext
AVQSVDeviceContext::session
mfxSession session
Definition:
hwcontext_qsv.h:36
AVQSVFramesContext
struct AVQSVFramesContext AVQSVFramesContext
AVQSVFramesContext::nb_surfaces
int nb_surfaces
Definition:
hwcontext_qsv.h:44
AVQSVFramesContext::frame_type
int frame_type
Definition:
hwcontext_qsv.h:49
lib
win32
x86
ffmpeg-4.2.2
include
libavutil
hwcontext_qsv.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:39. Создано системой
1.8.17