World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
struct | AVQSVDeviceContext |
struct | AVQSVFramesContext |
Определения типов | |
typedef struct AVQSVDeviceContext | AVQSVDeviceContext |
typedef struct AVQSVFramesContext | AVQSVFramesContext |
An API-specific header for AV_HWDEVICE_TYPE_QSV.
This API does not support dynamic frame pools. AVHWFramesContext.pool must contain AVBufferRefs whose data pointer points to an mfxFrameSurface1 struct.
См. определение в файле hwcontext_qsv.h
typedef struct AVQSVDeviceContext AVQSVDeviceContext |
This struct is allocated as AVHWDeviceContext.hwctx
typedef struct AVQSVFramesContext AVQSVFramesContext |
This struct is allocated as AVHWFramesContext.hwctx