World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- s -
s_data_path :
Engine.cpp
s_SavedMapName :
mm7_data.cpp
,
mm7_data.h
saveload_dlg_ws :
mm7_data.cpp
,
mm7_data.h
saveload_dlg_xs :
mm7_data.cpp
,
mm7_data.h
saveload_dlg_ys :
mm7_data.cpp
,
mm7_data.h
saveload_dlg_zs :
mm7_data.cpp
,
mm7_data.h
saveload_ui_ls_saved :
UISaveLoad.cpp
saveload_ui_x_d :
UISaveLoad.cpp
SBPageCSpellsTextureList :
Spellbook.cpp
SBPageSSpellsTextureList :
Spellbook.cpp
ScreenshotFileNumber :
mm7_data.cpp
,
mm7_data.h
scrollstop :
UISaveLoad.cpp
sCurrentMenuID :
GUIWindow.cpp
,
GUIWindow.h
sDialogue_SpeakingActorNPC_ID :
mm7_data.cpp
,
mm7_data.h
See_Opponents_Cards :
Arcomage.cpp
shop_ui_background :
UIShops.cpp
,
UIShops.h
shop_ui_items_in_store :
UIShops.cpp
,
UIShops.h
shopAlch_treasure_lvl :
UIHouses.cpp
shopAlchSpc_treasure_lvl :
UIHouses.cpp
shopArmr_variation_ord :
UIHouses.cpp
shopArmr_variation_spc :
UIHouses.cpp
shopMagic_treasure_lvl :
UIHouses.cpp
shopMagicSpc_treasure_lvl :
UIHouses.cpp
shopWeap_variation_ord :
UIHouses.cpp
shopWeap_variation_spc :
UIHouses.cpp
shown_cards :
Arcomage.cpp
size :
mem.h
size_init :
bprint.h
size_max :
bprint.h
SkyBillboard :
IRender.h
,
Outdoor.cpp
sLastTrackLengthMS :
AudioPlayer.cpp
,
AudioPlayer.h
some_active_character :
mm7_data.cpp
,
mm7_data.h
SoundSetAction :
mm7_data.cpp
,
mm7_data.h
spell_fx_renderer :
Actor.cpp
,
Player.cpp
,
SpriteObject.cpp
,
CastSpellInfo.cpp
,
Spells.cpp
spell_sprite_mapping :
Spells.cpp
,
Spells.h
spell_tooltip_colors :
GUIWindow.cpp
spellbook_texture_filename_suffices :
Spellbook.cpp
sRecoveryTime :
mm7_data.cpp
,
mm7_data.h
start_beasts_amount :
Arcomage.cpp
start_bricks_amount :
Arcomage.cpp
start_conditions :
Arcomage.cpp
start_gems_amount :
Arcomage.cpp
start_magic_level :
Arcomage.cpp
Start_Party_Teleport_Flag :
mm7_data.h
,
mm7_data.cpp
start_quarry_level :
Arcomage.cpp
start_tower_height :
Arcomage.cpp
start_wall_height :
Arcomage.cpp
start_zoo_level :
Arcomage.cpp
stat_string_coord :
mm7_data.cpp
,
MM7.h
Stat_string_format_2_column_less_100 :
mm7_data.h
,
mm7_data.cpp
Stat_string_format_2_column_over_100 :
mm7_data.cpp
,
mm7_data.h
Stat_string_format_2_column_text :
mm7_data.h
,
mm7_data.cpp
StatTable :
Player.cpp
StealingEnchantmentBonusForSkill :
Player.cpp
StealingMasteryBonuses :
Player.cpp
StealingRandomBonuses :
Player.cpp
stru_4E82A4 :
Image.h
,
Image.cpp
stru_4EFCBC :
Image.cpp
,
Image.h
stru_50C198 :
Actor.cpp
,
Actor.h
stru_5C6E00 :
OurMath.h
,
mm7_data.cpp
stru_5E4C90_MapPersistVars :
mm7_data.cpp
,
stru123.h
stru_721530 :
Indoor.cpp
,
Indoor.h
stru_F81018 :
Indoor.h
,
Indoor.cpp
stru_F83B80 :
Indoor.cpp
stru_F8A590 :
Indoor.cpp
,
Indoor.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:36. Создано системой
1.8.17