World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл AudioPlayer.h

См. исходные тексты.

Классы

class  AudioPlayer
 
struct  AudioPlayer::SoundHeader
 
class  SoundList
 

Перечисления

enum  SoundID {
  SOUND_Invalid = 0, SOUND_enter = 6, SOUND_WoodDoorClosing = 7, SOUND_fireBall = 8,
  SOUND_ClickMinus = 20, SOUND_ClickMovingSelector = 21, SOUND_ClickPlus = 23, SOUND_ClickSkill = 24,
  SOUND_error = 27, SOUND_metal_vs_metal03h = 47, SOUND_48 = 0x30, SOUND_RunBadlands = 49,
  SOUND_RunCarpet = 50, SOUND_RunCooledLava = 51, SOUND_RunDesert = 52, SOUND_RunDirt = 53,
  SOUND_RunGrass = 54, SOUND_RunRoad = 57, SOUND_RunSnow = 58, SOUND_RunSwamp = 61,
  SOUND_RunWater = 62, SOUND_RunWaterIndoor = 63, SOUND_RunWood = 64, SOUND_SelectingANewCharacter = 66,
  SOUND_shoot_blaster01 = 67, SOUND_shoot_bow01 = 71, SOUND_StartMainChoice02 = 75, SOUND_swing_with_axe01 = 78,
  SOUND_swing_with_axe03 = 80, SOUND_swing_with_blunt_weapon01 = 81, SOUND_swing_with_blunt_weapon03 = 83, SOUND_swing_with_sword01 = 84,
  SOUND_swing_with_sword02 = 85, SOUND_WalkBadlands = 88, SOUND_WalkCarpet = 89, SOUND_WalkCooledLava = 90,
  SOUND_WalkDesert = 91, SOUND_WalkDirt = 92, SOUND_WalkGrass = 93, SOUND_WalkRoad = 96,
  SOUND_WalkSnow = 97, SOUND_WalkSwamp = 100, SOUND_WalkWater = 101, SOUND_WalkWaterIndoor = 102,
  SOUND_WalkWood = 103, SOUND_bricks_down = 120, SOUND_bricks_up = 121, SOUND_damage = 0x7A,
  SOUND_deal = 0x7B, SOUND_defeat = 0x7C, SOUND_querry_up = 0x7D, SOUND_querry_down = 0x7E,
  SOUND_shuffle = 0x7F, SOUND_title = 0x80, SOUND_tower_up = 0x81, SOUND_typing = 0x82,
  SOUND_victory = 0x83, SOUND_wall_up = 0x84, SOUND_luteguitar = 133, SOUND_panflute = 134,
  SOUND_trumpet = 135, SOUND_gold01 = 200, SOUND_heal = 202, SOUND_fizzle = 203,
  SOUND_TurnPageU = 204, SOUND_batlleen = 206, SOUND_batllest = 207, SOUND_openchest0101 = 208,
  SOUND_spellfail0201 = 0xD1, SOUND_drink = 0xD2, SOUND_eat = 211, SOUND_gong = 0xD7,
  SOUND_hurp = 0xD9, SOUND_church = 218, SOUND_chimes = 0xDB, SOUND_splash = 220,
  SOUND_star1 = 0xDD, SOUND_star2 = 0xDE, SOUND_star4 = 0xE0, SOUND_eradicate = 0xE1,
  SOUND_eleccircle = 0xE2, SOUND_encounter = 0xE3, SOUND_openbook = 230, SOUND_closebook = 231,
  SOUND_hf445a = 5788, SOUND_Haste = 10040, SOUND_21fly03 = 11090, SOUND_WaterWalk = 12040,
  SOUND_Stoneskin = 13040, SOUND_Bless = 14010, SOUND_Fate = 14020, SOUND_51heroism03 = 14060,
  SOUND_94dayofprotection03 = 17070, SOUND_9armageddon01 = 17080, SOUND_Sacrifice2 = 18060, SOUND_quest = 20001
}
 
enum  MusicID { MUSIC_MainMenu = 14, MUSIC_Credits = 15 }
 

Функции

void PlayLevelMusic ()
 

Переменные

int sLastTrackLengthMS
 
AudioPlayerpAudioPlayer
 
SoundListpSoundList
 
std::array< float, 10 > pSoundVolumeLevels
 

Перечисления

◆ SoundID

enum SoundID
Элементы перечислений
SOUND_Invalid 
SOUND_enter 
SOUND_WoodDoorClosing 
SOUND_fireBall 
SOUND_ClickMinus 
SOUND_ClickMovingSelector 
SOUND_ClickPlus 
SOUND_ClickSkill 
SOUND_error 
SOUND_metal_vs_metal03h 
SOUND_48 
SOUND_RunBadlands 
SOUND_RunCarpet 
SOUND_RunCooledLava 
SOUND_RunDesert 
SOUND_RunDirt 
SOUND_RunGrass 
SOUND_RunRoad 
SOUND_RunSnow 
SOUND_RunSwamp 
SOUND_RunWater 
SOUND_RunWaterIndoor 
SOUND_RunWood 
SOUND_SelectingANewCharacter 
SOUND_shoot_blaster01 
SOUND_shoot_bow01 
SOUND_StartMainChoice02 
SOUND_swing_with_axe01 
SOUND_swing_with_axe03 
SOUND_swing_with_blunt_weapon01 
SOUND_swing_with_blunt_weapon03 
SOUND_swing_with_sword01 
SOUND_swing_with_sword02 
SOUND_WalkBadlands 
SOUND_WalkCarpet 
SOUND_WalkCooledLava 
SOUND_WalkDesert 
SOUND_WalkDirt 
SOUND_WalkGrass 
SOUND_WalkRoad 
SOUND_WalkSnow 
SOUND_WalkSwamp 
SOUND_WalkWater 
SOUND_WalkWaterIndoor 
SOUND_WalkWood 
SOUND_bricks_down 
SOUND_bricks_up 
SOUND_damage 
SOUND_deal 
SOUND_defeat 
SOUND_querry_up 
SOUND_querry_down 
SOUND_shuffle 
SOUND_title 
SOUND_tower_up 
SOUND_typing 
SOUND_victory 
SOUND_wall_up 
SOUND_luteguitar 
SOUND_panflute 
SOUND_trumpet 
SOUND_gold01 
SOUND_heal 
SOUND_fizzle 
SOUND_TurnPageU 
SOUND_batlleen 
SOUND_batllest 
SOUND_openchest0101 
SOUND_spellfail0201 
SOUND_drink 
SOUND_eat 
SOUND_gong 
SOUND_hurp 
SOUND_church 
SOUND_chimes 
SOUND_splash 
SOUND_star1 
SOUND_star2 
SOUND_star4 
SOUND_eradicate 
SOUND_eleccircle 
SOUND_encounter 
SOUND_openbook 
SOUND_closebook 
SOUND_hf445a 
SOUND_Haste 
SOUND_21fly03 
SOUND_WaterWalk 
SOUND_Stoneskin 
SOUND_Bless 
SOUND_Fate 
SOUND_51heroism03 
SOUND_94dayofprotection03 
SOUND_9armageddon01 
SOUND_Sacrifice2 
SOUND_quest 

См. определение в файле AudioPlayer.h строка 10

10  {
11  SOUND_Invalid = 0,
12  SOUND_enter = 6,
14  SOUND_fireBall = 8,
15  SOUND_ClickMinus = 20,
17  SOUND_ClickPlus = 23,
18  SOUND_ClickSkill = 24,
19  SOUND_error = 27,
21  SOUND_48 = 0x30,
22  SOUND_RunBadlands = 49,
23  SOUND_RunCarpet = 50,
25  SOUND_RunDesert = 52,
26  SOUND_RunDirt = 53,
27  SOUND_RunGrass = 54,
28  SOUND_RunRoad = 57,
29  SOUND_RunSnow = 58,
30  SOUND_RunSwamp = 61,
31  SOUND_RunWater = 62,
33  SOUND_RunWood = 64,
36  SOUND_shoot_bow01 = 71,
44  SOUND_WalkBadlands = 88,
45  SOUND_WalkCarpet = 89,
47  SOUND_WalkDesert = 91,
48  SOUND_WalkDirt = 92,
49  SOUND_WalkGrass = 93,
50  SOUND_WalkRoad = 96,
51  SOUND_WalkSnow = 97,
52  SOUND_WalkSwamp = 100,
53  SOUND_WalkWater = 101,
55  SOUND_WalkWood = 103,
56  SOUND_bricks_down = 120,
57  SOUND_bricks_up = 121,
58  SOUND_damage = 0x7A,
59  SOUND_deal = 0x7B,
60  SOUND_defeat = 0x7C,
61  SOUND_querry_up = 0x7D,
62  SOUND_querry_down = 0x7E,
63  SOUND_shuffle = 0x7F,
64  SOUND_title = 0x80,
65  SOUND_tower_up = 0x81,
66  SOUND_typing = 0x82,
67  SOUND_victory = 0x83,
68  SOUND_wall_up = 0x84,
69  SOUND_luteguitar = 133,
70  SOUND_panflute = 134,
71  SOUND_trumpet = 135,
72  SOUND_gold01 = 200,
73  SOUND_heal = 202,
74  SOUND_fizzle = 203,
75  SOUND_TurnPageU = 204,
76  SOUND_batlleen = 206,
77  SOUND_batllest = 207,
78  SOUND_openchest0101 = 208,
79  SOUND_spellfail0201 = 0xD1,
80  SOUND_drink = 0xD2,
81  SOUND_eat = 211,
82  SOUND_gong = 0xD7,
83  SOUND_hurp = 0xD9,
84  SOUND_church = 218,
85  SOUND_chimes = 0xDB,
86  SOUND_splash = 220,
87  SOUND_star1 = 0xDD,
88  SOUND_star2 = 0xDE,
89  SOUND_star4 = 0xE0,
90  SOUND_eradicate = 0xE1,
91  SOUND_eleccircle = 0xE2,
92  SOUND_encounter = 0xE3,
93  SOUND_openbook = 230,
94  SOUND_closebook = 231,
95  SOUND_hf445a = 5788,
96  SOUND_Haste = 10040,
97  SOUND_21fly03 = 11090,
98  SOUND_WaterWalk = 12040,
99  SOUND_Stoneskin = 13040,
100  SOUND_Bless = 14010,
101  SOUND_Fate = 14020,
102  SOUND_51heroism03 = 14060,
104  SOUND_9armageddon01 = 17080,
105  SOUND_Sacrifice2 = 18060,
106  SOUND_quest = 20001,
107 };

◆ MusicID

enum MusicID
Элементы перечислений
MUSIC_MainMenu 
MUSIC_Credits 

См. определение в файле AudioPlayer.h строка 109

109 { MUSIC_MainMenu = 14, MUSIC_Credits = 15 };

Функции

◆ PlayLevelMusic()

void PlayLevelMusic ( )

См. определение в файле AudioPlayer.cpp строка 377

377  {
378  unsigned int map_id = pMapStats->GetMapInfo(pCurrentMapName);
379  if (map_id) {
381  }
382 }

Перекрестные ссылки MapStats::GetMapInfo(), AudioPlayer::MusicPlayTrack(), pAudioPlayer, pCurrentMapName, MapStats::pInfos, pMapStats и MapInfo::uRedbookTrackID.

Используется в PrepareToLoadBLV() и PrepareToLoadODM().

+ Граф вызовов:
+ Граф вызова функции:

Переменные

◆ sLastTrackLengthMS

int sLastTrackLengthMS

См. определение в файле AudioPlayer.cpp строка 19

Используется в Player::PlaySound().

◆ pAudioPlayer

AudioPlayer* pAudioPlayer

См. определение в файле AudioPlayer.cpp строка 20

Используется в CastSpellInfoHelpers::_427E01_cast_spell(), Player::_42ECB5_PlayerAttacksActor(), _46BFFA_update_spell_fx(), Player::AddItem(), Party::AddItemToParty(), Actor::AI_SpellAttack(), Arena_SelectionFightLevel(), ArenaFight(), BackToHouseMenu(), GUIWindow_Book::BasicBookInitialization(), BLV_ProcessPartyActions(), BLV_UpdateDoors(), Player::CanCastSpell(), CloseWindowBackground(), SpriteObject::Create_Splash_Object(), CreateParty_EventLoop(), DamagePlayerFromMonster(), stru262_TurnBased::End(), EnterHouse(), EventCastSpell(), Application::Menu::EventLoop(), Application::Game::EventLoop(), EventProcessor(), GUICredits::ExecuteCredits(), Game_QuitGameWhilePlaying(), Game_StartNewGameWhilePlaying(), Application::Game::GameLoop(), GameUI_InitializeDialogue(), CastSpellInfo::GetCastSpellInInventoryWindow(), GuildDialog(), GUIWindow_AutonotesBook::GUIWindow_AutonotesBook(), GUIWindow_CalendarBook::GUIWindow_CalendarBook(), GUIWindow_CharacterRecord::GUIWindow_CharacterRecord(), GUIWindow_House::GUIWindow_House(), GUIWindow_JournalBook::GUIWindow_JournalBook(), GUIWindow_MapBook::GUIWindow_MapBook(), GUIWindow_QuestBook::GUIWindow_QuestBook(), GUIWindow_QuickReference::GUIWindow_QuickReference(), GUIWindow_Spellbook::GUIWindow_Spellbook(), GUIWindow_Transition::GUIWindow_Transition(), AudioPlayer::Initialize(), GUIWindow_Book::InitializeFonts(), InitializeSpellBookTextures(), Inventory_ItemPopupAndAlchemy(), LoadGame(), GUIWindow_MainMenu::Loop(), Application::Game::Loop(), Application::Menu::MenuLoop(), AudioPlayer::MessWithChannels(), MM6_Initialize(), Engine::MM7_Initialize(), ODM_ProcessPartyActions(), ODM_UpdateUserInputAndOther(), Application::GameWindowHandler::OnActivated(), OnCastTargetedSpell::OnCastTargetedSpell(), OnCloseSpellBook(), Application::GameWindowHandler::OnDeactivated(), OnPaperdollLeftClick(), Chest::Open(), MPlayer::OpenHouseMovie(), GUIWindow_Spellbook::OpenSpellbookPage(), PartyCreationUI_Loop(), PartyCreationUI_LoopInternal(), Player::PlayAwardSound(), PlayerTurn(), MPlayer::PlayFullscreenMovie(), PlayHouseSound(), PlayLevelMusic(), ArcomageGame::PlaySound(), Actor::PlaySound(), Player::PlaySound(), ArcomageGame::PrepareArcomage(), PrepareToLoadODM(), PrepareToLoadRestUI(), Player::ReceiveSpecialAttackEffect(), GUIWindow_Book::Release(), Engine::ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(), stru262_TurnBased::Start(), sub_4451A8_press_any_key(), sub_4B6478(), TempleDialog(), Transition_StopSound_Autosave(), TravelByTransport(), UI_OnMouseRightClick(), UI_OnVkKeyDown(), ui_play_gold_anim(), UIShop_Buy_Identify_Repair(), MPlayer::Unload(), GUIWindow_AutonotesBook::Update(), GUIWindow_JournalBook::Update(), GUIWindow_QuestBook::Update(), GUIWindow_MapBook::Update(), GUIWindow_RestWindow::Update(), OnButtonClick::Update(), OnButtonClick2::Update(), OnButtonClick3::Update(), OnButtonClick4::Update(), OnSaveLoad::Update(), OnCancel::Update(), OnCancel2::Update(), OnCancel3::Update(), Player::UseItem_DrinkPotion_etc() и UseNPCSkill().

◆ pSoundList

SoundList* pSoundList

См. определение в файле AudioPlayer.cpp строка 21

Используется в Engine::MM7_Initialize() и Engine::SecondaryInitialization().

◆ pSoundVolumeLevels

std::array<float, 10> pSoundVolumeLevels

См. определение в файле AudioPlayer.cpp строка 23

Используется в AudioPlayer::MusicPlayTrack(), AudioPlayer::PlaySound(), AudioPlayer::SetMasterVolume() и AudioPlayer::SetMusicVolume().

SOUND_RunCooledLava
@ SOUND_RunCooledLava
Definition: AudioPlayer.h:24
SOUND_ClickPlus
@ SOUND_ClickPlus
Definition: AudioPlayer.h:17
SOUND_WalkDirt
@ SOUND_WalkDirt
Definition: AudioPlayer.h:48
SOUND_spellfail0201
@ SOUND_spellfail0201
Definition: AudioPlayer.h:79
SOUND_fizzle
@ SOUND_fizzle
Definition: AudioPlayer.h:74
SOUND_RunSwamp
@ SOUND_RunSwamp
Definition: AudioPlayer.h:30
SOUND_fireBall
@ SOUND_fireBall
Definition: AudioPlayer.h:14
MapStats::pInfos
MapInfo pInfos[77]
Definition: MapInfo.h:79
SOUND_TurnPageU
@ SOUND_TurnPageU
Definition: AudioPlayer.h:75
SOUND_RunWater
@ SOUND_RunWater
Definition: AudioPlayer.h:31
SOUND_closebook
@ SOUND_closebook
Definition: AudioPlayer.h:94
SOUND_gold01
@ SOUND_gold01
Definition: AudioPlayer.h:72
SOUND_typing
@ SOUND_typing
Definition: AudioPlayer.h:66
SOUND_trumpet
@ SOUND_trumpet
Definition: AudioPlayer.h:71
SOUND_WalkRoad
@ SOUND_WalkRoad
Definition: AudioPlayer.h:50
MapStats::GetMapInfo
MAP_TYPE GetMapInfo(const String &Str2)
Definition: MapInfo.cpp:225
SOUND_batllest
@ SOUND_batllest
Definition: AudioPlayer.h:77
SOUND_shoot_blaster01
@ SOUND_shoot_blaster01
Definition: AudioPlayer.h:35
SOUND_swing_with_axe03
@ SOUND_swing_with_axe03
Definition: AudioPlayer.h:39
SOUND_shoot_bow01
@ SOUND_shoot_bow01
Definition: AudioPlayer.h:36
SOUND_error
@ SOUND_error
Definition: AudioPlayer.h:19
SOUND_drink
@ SOUND_drink
Definition: AudioPlayer.h:80
SOUND_RunGrass
@ SOUND_RunGrass
Definition: AudioPlayer.h:27
AudioPlayer::MusicPlayTrack
void MusicPlayTrack(enum MusicID eTrack)
Definition: AudioPlayer.cpp:109
SOUND_shuffle
@ SOUND_shuffle
Definition: AudioPlayer.h:63
SOUND_WalkSnow
@ SOUND_WalkSnow
Definition: AudioPlayer.h:51
SOUND_encounter
@ SOUND_encounter
Definition: AudioPlayer.h:92
SOUND_panflute
@ SOUND_panflute
Definition: AudioPlayer.h:70
SOUND_chimes
@ SOUND_chimes
Definition: AudioPlayer.h:85
SOUND_luteguitar
@ SOUND_luteguitar
Definition: AudioPlayer.h:69
SOUND_Bless
@ SOUND_Bless
Definition: AudioPlayer.h:100
SOUND_WoodDoorClosing
@ SOUND_WoodDoorClosing
Definition: AudioPlayer.h:13
SOUND_RunWaterIndoor
@ SOUND_RunWaterIndoor
Definition: AudioPlayer.h:32
SOUND_swing_with_sword02
@ SOUND_swing_with_sword02
Definition: AudioPlayer.h:43
SOUND_wall_up
@ SOUND_wall_up
Definition: AudioPlayer.h:68
SOUND_WalkWaterIndoor
@ SOUND_WalkWaterIndoor
Definition: AudioPlayer.h:54
pMapStats
struct MapStats * pMapStats
Definition: mm7_data.cpp:20
SOUND_gong
@ SOUND_gong
Definition: AudioPlayer.h:82
SOUND_21fly03
@ SOUND_21fly03
Definition: AudioPlayer.h:97
SOUND_deal
@ SOUND_deal
Definition: AudioPlayer.h:59
SOUND_WaterWalk
@ SOUND_WaterWalk
Definition: AudioPlayer.h:98
SOUND_RunDirt
@ SOUND_RunDirt
Definition: AudioPlayer.h:26
SOUND_hf445a
@ SOUND_hf445a
Definition: AudioPlayer.h:95
SOUND_tower_up
@ SOUND_tower_up
Definition: AudioPlayer.h:65
SOUND_swing_with_sword01
@ SOUND_swing_with_sword01
Definition: AudioPlayer.h:42
SOUND_ClickMovingSelector
@ SOUND_ClickMovingSelector
Definition: AudioPlayer.h:16
SOUND_swing_with_blunt_weapon01
@ SOUND_swing_with_blunt_weapon01
Definition: AudioPlayer.h:40
SOUND_damage
@ SOUND_damage
Definition: AudioPlayer.h:58
SOUND_ClickSkill
@ SOUND_ClickSkill
Definition: AudioPlayer.h:18
SOUND_metal_vs_metal03h
@ SOUND_metal_vs_metal03h
Definition: AudioPlayer.h:20
SOUND_WalkCooledLava
@ SOUND_WalkCooledLava
Definition: AudioPlayer.h:46
MUSIC_MainMenu
@ MUSIC_MainMenu
Definition: AudioPlayer.h:109
SOUND_WalkBadlands
@ SOUND_WalkBadlands
Definition: AudioPlayer.h:44
SOUND_RunSnow
@ SOUND_RunSnow
Definition: AudioPlayer.h:29
SOUND_quest
@ SOUND_quest
Definition: AudioPlayer.h:106
SOUND_SelectingANewCharacter
@ SOUND_SelectingANewCharacter
Definition: AudioPlayer.h:34
SOUND_victory
@ SOUND_victory
Definition: AudioPlayer.h:67
SOUND_9armageddon01
@ SOUND_9armageddon01
Definition: AudioPlayer.h:104
SOUND_eleccircle
@ SOUND_eleccircle
Definition: AudioPlayer.h:91
SOUND_star2
@ SOUND_star2
Definition: AudioPlayer.h:88
MUSIC_Credits
@ MUSIC_Credits
Definition: AudioPlayer.h:109
SOUND_eradicate
@ SOUND_eradicate
Definition: AudioPlayer.h:90
SOUND_bricks_up
@ SOUND_bricks_up
Definition: AudioPlayer.h:57
SOUND_swing_with_axe01
@ SOUND_swing_with_axe01
Definition: AudioPlayer.h:38
SOUND_Invalid
@ SOUND_Invalid
Definition: AudioPlayer.h:11
SOUND_Fate
@ SOUND_Fate
Definition: AudioPlayer.h:101
SOUND_enter
@ SOUND_enter
Definition: AudioPlayer.h:12
SOUND_defeat
@ SOUND_defeat
Definition: AudioPlayer.h:60
pCurrentMapName
String pCurrentMapName
Definition: mm7_data.cpp:712
SOUND_RunRoad
@ SOUND_RunRoad
Definition: AudioPlayer.h:28
SOUND_ClickMinus
@ SOUND_ClickMinus
Definition: AudioPlayer.h:15
SOUND_title
@ SOUND_title
Definition: AudioPlayer.h:64
SOUND_WalkWater
@ SOUND_WalkWater
Definition: AudioPlayer.h:53
SOUND_RunBadlands
@ SOUND_RunBadlands
Definition: AudioPlayer.h:22
SOUND_querry_up
@ SOUND_querry_up
Definition: AudioPlayer.h:61
SOUND_RunCarpet
@ SOUND_RunCarpet
Definition: AudioPlayer.h:23
MusicID
MusicID
Definition: AudioPlayer.h:109
SOUND_WalkCarpet
@ SOUND_WalkCarpet
Definition: AudioPlayer.h:45
MapInfo::uRedbookTrackID
uint8_t uRedbookTrackID
Definition: MapInfo.h:69
SOUND_bricks_down
@ SOUND_bricks_down
Definition: AudioPlayer.h:56
SOUND_Stoneskin
@ SOUND_Stoneskin
Definition: AudioPlayer.h:99
SOUND_WalkGrass
@ SOUND_WalkGrass
Definition: AudioPlayer.h:49
SOUND_eat
@ SOUND_eat
Definition: AudioPlayer.h:81
SOUND_RunWood
@ SOUND_RunWood
Definition: AudioPlayer.h:33
SOUND_openchest0101
@ SOUND_openchest0101
Definition: AudioPlayer.h:78
SOUND_94dayofprotection03
@ SOUND_94dayofprotection03
Definition: AudioPlayer.h:103
SOUND_heal
@ SOUND_heal
Definition: AudioPlayer.h:73
SOUND_hurp
@ SOUND_hurp
Definition: AudioPlayer.h:83
SOUND_star4
@ SOUND_star4
Definition: AudioPlayer.h:89
SOUND_RunDesert
@ SOUND_RunDesert
Definition: AudioPlayer.h:25
SOUND_51heroism03
@ SOUND_51heroism03
Definition: AudioPlayer.h:102
SOUND_batlleen
@ SOUND_batlleen
Definition: AudioPlayer.h:76
SOUND_WalkSwamp
@ SOUND_WalkSwamp
Definition: AudioPlayer.h:52
SOUND_openbook
@ SOUND_openbook
Definition: AudioPlayer.h:93
pAudioPlayer
AudioPlayer * pAudioPlayer
Definition: AudioPlayer.cpp:20
SOUND_StartMainChoice02
@ SOUND_StartMainChoice02
Definition: AudioPlayer.h:37
SOUND_WalkDesert
@ SOUND_WalkDesert
Definition: AudioPlayer.h:47
SOUND_swing_with_blunt_weapon03
@ SOUND_swing_with_blunt_weapon03
Definition: AudioPlayer.h:41
SOUND_church
@ SOUND_church
Definition: AudioPlayer.h:84
SOUND_Sacrifice2
@ SOUND_Sacrifice2
Definition: AudioPlayer.h:105
SOUND_WalkWood
@ SOUND_WalkWood
Definition: AudioPlayer.h:55
SOUND_querry_down
@ SOUND_querry_down
Definition: AudioPlayer.h:62
SOUND_48
@ SOUND_48
Definition: AudioPlayer.h:21
SOUND_star1
@ SOUND_star1
Definition: AudioPlayer.h:87
SOUND_Haste
@ SOUND_Haste
Definition: AudioPlayer.h:96
SOUND_splash
@ SOUND_splash
Definition: AudioPlayer.h:86