World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- u -
uActiveCharacter :
mm7_data.cpp
,
mm7_data.h
uCurrentHouse_Animation :
mm7_data.h
,
mm7_data.cpp
uCurrentlyLoadedLevelType :
Indoor.cpp
,
Indoor.h
uDefaultTravelTime_ByFoot :
mm7_data.h
,
mm7_data.cpp
uDialogueType :
mm7_data.cpp
,
mm7_data.h
uGameMenuUI_CurentlySelectedKeyIdx :
mm7_data.cpp
,
mm7_data.h
uGameState :
mm7_data.cpp
,
mm7_data.h
uGameUIFontMain :
mm7_data.h
,
mm7_data.cpp
uGameUIFontShadow :
mm7_data.cpp
,
mm7_data.h
uGammaPos :
mm7_data.cpp
,
mm7_data.h
uGlobalEVT_NumEvents :
Events.cpp
,
Events.h
uGlobalEVT_Size :
Events.cpp
,
Events.h
uHouse_ExitPic :
UIHouses.cpp
,
UIHouses.h
ui_ar_dn_dn :
GUIWindow.cpp
,
GUIWindow.h
ui_ar_dn_up :
GUIWindow.cpp
,
GUIWindow.h
ui_ar_up_dn :
GUIWindow.h
,
GUIWindow.cpp
ui_ar_up_up :
GUIWindow.cpp
,
GUIWindow.h
ui_book_autonotes_background :
AutonotesBook.cpp
ui_book_autonotes_text_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_autonotes_title_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_button1_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button1_on :
UIBooks.cpp
,
UIBooks.h
ui_book_button2_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button2_on :
UIBooks.cpp
,
UIBooks.h
ui_book_button3_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button3_on :
UIBooks.cpp
,
UIBooks.h
ui_book_button4_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button4_on :
UIBooks.cpp
,
UIBooks.h
ui_book_button5_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button5_on :
UIBooks.cpp
,
UIBooks.h
ui_book_button6_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button6_on :
UIBooks.cpp
,
UIBooks.h
ui_book_button7_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button7_on :
UIBooks.cpp
,
UIBooks.h
ui_book_button8_off :
UIBooks.cpp
,
UIBooks.h
ui_book_button8_on :
UIBooks.cpp
,
UIBooks.h
ui_book_calendar_background :
CalendarBook.cpp
ui_book_calendar_day_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_calendar_location_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_calendar_month_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_calendar_moon_2 :
CalendarBook.cpp
ui_book_calendar_moon_2_2 :
CalendarBook.cpp
ui_book_calendar_moon_4 :
CalendarBook.cpp
ui_book_calendar_moon_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_calendar_moon_full :
CalendarBook.cpp
ui_book_calendar_moon_new :
CalendarBook.cpp
ui_book_calendar_time_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_calendar_title_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_calendar_year_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_journal_background :
JournalBook.cpp
ui_book_journal_text_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_journal_text_shadow :
GUIWindow.h
,
UICharacter.cpp
ui_book_journal_title_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_lloyds_backgrounds :
LloydsBook.cpp
ui_book_lloyds_border :
LloydsBook.cpp
ui_book_map_background :
MapBook.cpp
ui_book_map_coordinates_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_map_frame :
UIBooks.cpp
,
UIBooks.h
ui_book_map_title_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_quest_div_bar :
UIBooks.cpp
,
UIBooks.h
ui_book_quests_background :
QuestBook.cpp
ui_book_quests_text_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_quests_title_color :
GUIWindow.h
,
UICharacter.cpp
ui_book_townportal_background :
TownPortalBook.cpp
ui_book_townportal_icons :
TownPortalBook.cpp
ui_btn_npc_left :
GUIWindow.cpp
,
GUIWindow.h
ui_btn_npc_right :
GUIWindow.cpp
,
GUIWindow.h
ui_buttdesc2 :
GUIWindow.cpp
,
GUIWindow.h
ui_buttyes2 :
GUIWindow.cpp
,
GUIWindow.h
ui_character_award_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_awards_background :
UICharacter.h
,
UICharacter.cpp
ui_character_bonus_text_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_bonus_text_color_neg :
GUIWindow.h
,
UICharacter.cpp
ui_character_condition_light_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_condition_moderate_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_condition_normal_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_condition_severe_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_default_text_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_header_text_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_inventory_background :
UICharacter.cpp
,
UICharacter.h
ui_character_inventory_background_strip :
UICharacter.cpp
,
UICharacter.h
ui_character_inventory_magnification_glass :
UICharacter.cpp
ui_character_inventory_paperdoll_background :
UICharacter.cpp
,
UICharacter.h
ui_character_inventory_paperdoll_rings_background :
UICharacter.cpp
ui_character_inventory_paperdoll_rings_close :
UICharacter.cpp
ui_character_skill_default_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_skill_highlight_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_skill_upgradeable_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_skillinfo_can_learn :
GUIWindow.h
,
UICharacter.cpp
ui_character_skillinfo_can_learn_gm :
GUIWindow.h
,
UICharacter.cpp
ui_character_skillinfo_cant_learn :
GUIWindow.h
,
UICharacter.cpp
ui_character_skills_background :
UICharacter.h
,
UICharacter.cpp
ui_character_stat_buffed_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_stat_debuffed_color :
UICharacter.cpp
,
GUIWindow.h
ui_character_stat_default_color :
GUIWindow.h
,
UICharacter.cpp
ui_character_stats_background :
UICharacter.h
,
UICharacter.cpp
ui_character_tooltip_header_default_color :
GUIWindow.h
,
UICharacter.cpp
ui_current_text_color :
mm7_data.cpp
,
mm7_data.h
ui_exit_cancel_button_background :
GUIWindow.cpp
,
GUIWindow.h
ui_game_character_record_playerbuff_colors :
UICharacter.cpp
,
GUIWindow.h
ui_game_dialogue_npc_name_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_dialogue_option_highlight_color :
UICharacter.cpp
,
GUIWindow.h
ui_game_dialogue_option_normal_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_minimap_actor_corpse_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_minimap_actor_friendly_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_minimap_actor_hostile_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_minimap_decoration_color_1 :
GUIWindow.h
,
UICharacter.cpp
ui_game_minimap_outline_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_minimap_projectile_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_minimap_treasure_color :
GUIWindow.h
,
UICharacter.cpp
ui_game_quickref_background :
UIQuickReference.cpp
ui_gamemenu_keys_action_name_color :
GUIWindow.h
,
UICharacter.cpp
ui_gamemenu_keys_key_default_color :
GUIWindow.h
,
UICharacter.cpp
ui_gamemenu_keys_key_selection_blink_color_1 :
GUIWindow.h
,
UICharacter.cpp
ui_gamemenu_keys_key_selection_blink_color_2 :
UICharacter.cpp
,
GUIWindow.h
ui_gamemenu_video_gamma_title_color :
GUIWindow.h
,
UICharacter.cpp
ui_house_player_cant_interact_color :
GUIWindow.h
,
UICharacter.cpp
ui_leather_mm6 :
GUIWindow.h
,
GUIWindow.cpp
ui_leather_mm7 :
GUIWindow.cpp
,
GUIWindow.h
ui_mainmenu_copyright_color :
GUIWindow.h
,
UICharacter.cpp
ui_partycreation_arrow_l :
UIPartyCreation.cpp
ui_partycreation_arrow_r :
UIPartyCreation.cpp
ui_partycreation_buttmake :
UIPartyCreation.cpp
ui_partycreation_buttmake2 :
UIPartyCreation.cpp
ui_partycreation_class_icons :
UIPartyCreation.cpp
ui_partycreation_font :
UIPartyCreation.cpp
ui_partycreation_left :
UIPartyCreation.cpp
ui_partycreation_minus :
UIPartyCreation.cpp
ui_partycreation_plus :
UIPartyCreation.cpp
ui_partycreation_portraits :
UIPartyCreation.cpp
ui_partycreation_right :
UIPartyCreation.cpp
ui_partycreation_sky_scroller :
UIPartyCreation.cpp
ui_partycreation_top :
UIPartyCreation.cpp
ui_spellbook_btn_close :
Spellbook.h
,
Spellbook.cpp
ui_spellbook_btn_close_click :
Spellbook.cpp
,
Spellbook.h
ui_spellbook_btn_quckspell :
Spellbook.cpp
,
Spellbook.h
ui_spellbook_btn_quckspell_click :
Spellbook.h
,
Spellbook.cpp
ui_spellbook_school_backgrounds :
Spellbook.cpp
ui_spellbook_school_tabs :
Spellbook.cpp
uIconID_CharacterFrame :
mm7_data.h
,
mm7_data.cpp
uIconID_TurnHour :
mm7_data.h
,
mm7_data.cpp
uIconID_TurnStart :
mm7_data.h
,
mm7_data.cpp
uIconID_TurnStop :
mm7_data.h
,
mm7_data.cpp
uIconIdx_FlySpell :
mm7_data.cpp
,
mm7_data.h
uIconIdx_WaterWalk :
mm7_data.h
,
mm7_data.cpp
uItemsAmountPerShopType :
UIHouses.cpp
,
Items.h
uLastPointedObjectID :
mm7_data.cpp
,
mm7_data.h
uLevel_StartingPointType :
Outdoor.cpp
,
MapInfo.h
uLevelEVT_NumEvents :
Events.cpp
,
Events.h
uLevelEVT_Size :
Events.h
,
Events.cpp
uLevelMapStatsID :
mm7_data.h
,
mm7_data.cpp
uLevelStrFileSize :
Events.cpp
,
Events.h
uLevelStrNumStrings :
Events.cpp
,
Events.h
uLoadGameUI_SelectedSlot :
mm7_data.cpp
,
mm7_data.h
Unks :
RenderD3D.h
uNumActors :
Actor.cpp
,
Actor.h
uNumBillboardsToDraw :
RenderOpenGL.cpp
,
IRender.h
uNumBlueFacesInBLVMinimap :
mm7_data.cpp
,
mm7_data.h
uNumDecorationsDrawnThisFrame :
IRender.h
,
RenderOpenGL.cpp
uNumDialogueNPCPortraits :
NPC.h
,
NPC.cpp
uNumLevelDecorations :
Decoration.h
,
Decoration.cpp
uNumSavegameFiles :
SaveLoad.cpp
,
SaveLoad.h
uNumSpriteObjects :
SpriteObject.cpp
,
SpriteObject.h
uNumSpritesDrawnThisFrame :
IRender.h
,
RenderOpenGL.cpp
uNumTerrainNormals :
mm7_data.h
,
mm7_data.cpp
uPlayerCreationUI_ArrowAnim :
mm7_data.cpp
,
mm7_data.h
uPlayerCreationUI_SelectedCharacter :
mm7_data.h
,
mm7_data.cpp
uRequiredMana :
mm7_data.h
,
mm7_data.cpp
uRestUI_FoodRequiredToRest :
mm7_data.cpp
,
mm7_data.h
use_start_bonus :
Arcomage.cpp
uSomeEVT_NumEvents :
Events.h
,
Events.cpp
uSomeOtherEVT_NumEvents :
Events.cpp
,
Events.h
uSpeakingCharacter :
mm7_data.cpp
,
mm7_data.h
uSpriteID_Spell11 :
mm7_data.cpp
,
mm7_data.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:36. Создано системой
1.8.17