World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UISaveLoad.h
См. документацию.
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#pragma once
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#include "
GUI/GUIWindow.h
"
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class
GUIWindow_Save
:
public
GUIWindow
{
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public
:
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GUIWindow_Save
();
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virtual
~GUIWindow_Save
() {}
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virtual
void
Update
();
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protected
:
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// Image * main_menu_background;
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Image
*
saveload_ui_save_up
;
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Image
*
saveload_ui_loadsave
;
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Image
*
saveload_ui_saveu
;
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Image
*
saveload_ui_x_u
;
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};
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class
GUIWindow_Load
:
public
GUIWindow
{
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public
:
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explicit
GUIWindow_Load
(
bool
ingame);
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virtual
~GUIWindow_Load
() {}
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virtual
void
Update
();
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protected
:
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Image
*
main_menu_background
;
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Image
*
saveload_ui_load_up
;
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Image
*
saveload_ui_loadsave
;
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Image
*
saveload_ui_loadu
;
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Image
*
saveload_ui_x_u
;
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};
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void
MainMenuLoad_Loop
();
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void
MainMenuLoad_EventLoop
();
GUIWindow_Save::saveload_ui_x_u
Image * saveload_ui_x_u
Definition:
UISaveLoad.h:18
GUIWindow_Load
Definition:
UISaveLoad.h:21
GUIWindow
Definition:
GUIWindow.h:433
GUIWindow_Load::saveload_ui_loadu
Image * saveload_ui_loadu
Definition:
UISaveLoad.h:33
GUIWindow_Save::saveload_ui_loadsave
Image * saveload_ui_loadsave
Definition:
UISaveLoad.h:16
GUIWindow_Load::Update
virtual void Update()
Definition:
UISaveLoad.cpp:218
GUIWindow_Save::saveload_ui_saveu
Image * saveload_ui_saveu
Definition:
UISaveLoad.h:17
GUIWindow_Save::saveload_ui_save_up
Image * saveload_ui_save_up
Definition:
UISaveLoad.h:15
Image
Definition:
Image.h:19
GUIWindow_Save::GUIWindow_Save
GUIWindow_Save()
Definition:
UISaveLoad.cpp:35
GUIWindow_Load::saveload_ui_load_up
Image * saveload_ui_load_up
Definition:
UISaveLoad.h:31
GUIWindow_Save::~GUIWindow_Save
virtual ~GUIWindow_Save()
Definition:
UISaveLoad.h:8
MainMenuLoad_Loop
void MainMenuLoad_Loop()
Definition:
UISaveLoad.cpp:399
GUIWindow_Load::GUIWindow_Load
GUIWindow_Load(bool ingame)
Definition:
UISaveLoad.cpp:121
GUIWindow_Load::main_menu_background
Image * main_menu_background
Definition:
UISaveLoad.h:29
GUIWindow_Load::~GUIWindow_Load
virtual ~GUIWindow_Load()
Definition:
UISaveLoad.h:24
GUIWindow_Save::Update
virtual void Update()
Definition:
UISaveLoad.cpp:111
GUIWindow_Load::saveload_ui_loadsave
Image * saveload_ui_loadsave
Definition:
UISaveLoad.h:32
MainMenuLoad_EventLoop
void MainMenuLoad_EventLoop()
Definition:
UISaveLoad.cpp:323
GUIWindow_Load::saveload_ui_x_u
Image * saveload_ui_x_u
Definition:
UISaveLoad.h:34
GUIWindow.h
GUIWindow_Save
Definition:
UISaveLoad.h:5
GUI
UI
UISaveLoad.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:36. Создано системой
1.8.17