World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
52 if (!blockable)
return true;
79 if (inPlayer->
WearsItem(itemId, slot))
return false;
bool m_IsBlockedByProtFromMagic
@ Condition_Poison_Medium
std::array< EquipemntPair, 3 > m_equipmentPairs
@ PARTY_BUFF_PROTECTION_FROM_MAGIC
std::array< ConditionProcessor, 18 > conditionArray
static bool IsPlayerAffected(Player *, int, int)
bool m_DoesNeedGmProtFromMagic
@ ITEM_ARTIFACT_GHOULSBANE
std::array< SpellBuff, 20 > pPartyBuffs
bool WearsItemAnyWhere(int item_id)
bool WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type)
@ ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP
@ Condition_Poison_Severe
bool HasEnchantedItemEquipped(int uEnchantment)
@ Condition_Disease_Severe
@ Condition_Disease_Medium