World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
Классы | |
class | EquipemntPair |
class | ConditionProcessor |
Перечисления | |
enum | Condition : uint32_t { Condition_Cursed = 0, Condition_Weak = 1, Condition_Sleep = 2, Condition_Fear = 3, Condition_Drunk = 4, Condition_Insane = 5, Condition_Poison_Weak = 6, Condition_Disease_Weak = 7, Condition_Poison_Medium = 8, Condition_Disease_Medium = 9, Condition_Poison_Severe = 10, Condition_Disease_Severe = 11, Condition_Paralyzed = 12, Condition_Unconcious = 13, Condition_Dead = 14, Condition_Pertified = 15, Condition_Eradicated = 16, Condition_Zombie = 17, Condition_Good = 18 } |
Переменные | |
std::array< ConditionProcessor, 18 > | conditionArray |
См. определение в файле Conditions.h строка 7
std::array<ConditionProcessor, 18> conditionArray |
См. определение в файле Conditions.cpp строка 7
Используется в ConditionProcessor::IsPlayerAffected().