World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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@ HOUSE_TRAINING_HALL_EMERALD_ISLE
@ HOUSE_DIALOGUE_TEMPLE_HEAL
@ HOUSE_STABLES_BRACADA_DESERT
bool EnterHouse(enum HOUSE_ID uHouseID)
void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound)
bool HouseUI_CheckIfPlayerCanInteract()
bool IsTravelAvailable(int a1)
@ HOUSE_DIALOGUE_SHOP_BUY_SPECIAL
@ HOUSE_BOATS_TULAREAN_FOREST
@ HOUSE_ALCHEMIST_EMERALD_ISLE
@ HOUSE_DIALOGUE_TOWNHALL_MESSAGE
EGLSurface EGLint EGLint EGLint EGLint height
@ HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT
@ HOUSE_DIALOGUE_GUILD_LEARN_SKILL
@ HOUSE_DIALOGUE_TRAININGHALL_TRAIN
@ HOUSE_DIALOGUE_LEARN_SKILLS
@ HOUSE_BOATS_EMERALD_ISLE
@ HOUSE_STABLES_TULAREAN_FOREST
@ HOUSE_TOWNHALL_HARMONDALE
class Image * _591428_endcap
@ HOUSE_STABLES_STEADWICK
@ HOUSE_TRAINING_HALL_HARMONDALE
@ HOUSE_SMITH_EMERALD_ISLE
@ HOUSE_AIR_GUILD_INITIATE_EMERALD_ISLE
void PrepareHouse(enum HOUSE_ID house)
@ HOUSE_TEMPLE_HARMONDALE
@ HOUSE_MAGE_EMERALD_ISLE
@ HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1
@ HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_3
@ HOUSE_DIALOGUE_BANK_PUT_GOLD
@ HOUSE_TEMPLE_EMERALD_ISLE
EGLSurface EGLint EGLint y
@ HOUSE_ARMOURER_EMERALD_ISLE
@ HOUSE_BOATS_EVENMORN_ISLAND
void OnSelectShopDialogueOption(signed int uMessageParam)
@ HOUSE_DIALOGUE_GUILD_BUY_BOOKS
@ HOUSE_TAVERN_EMERALD_ISLE
@ HOUSE_SPIRIT_GUILD_INITIATE_EMERALD_ISLE
@ HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_2
virtual ~GUIWindow_House()
@ HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE
EGLSurface EGLint EGLint EGLint width
@ HOUSE_DIALOGUE_TAVERN_REST
@ HOUSE_DIALOGUE_TOWNHALL_PAY_FINE
void InitializaDialogueOptions_Tavern(BuildingType type)
@ HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4
@ HOUSE_ALCHEMIST_HARMONDALE
@ HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN
@ HOUSE_DIALOGUE_SHOP_SELL
@ HOUSE_STABLES_HARMONDALE
@ HOUSE_BODY_GUILD_INITIATE_EMERALD_ISLE
void InitializaDialogueOptions_Shops(BuildingType type)
BuildingType in_current_building_type
HOUSE_DIALOGUE_MENU dialog_menu_id
@ HOUSE_LORD_AND_JUDGE_EMERALD_ISLE
void InitializeBuildingResidents()
GUIWindow_House(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String())
void InitializaDialogueOptions(BuildingType type)
@ HouseSound_NotEnoughMoney_TrainingSuccessful
@ HOUSE_DIALOGUE_TEMPLE_DONATE
@ HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT
@ HOUSE_BOATS_BRACADA_DESERT
@ HOUSE_DIALOGUE_SHOP_BUY_STANDARD
@ HOUSE_DIALOGUE_BANK_GET_GOLD
@ HOUSE_DIALOGUE_SHOP_REPAIR
@ HOUSE_DIALOGUE_TAVERN_BUY_FOOD
@ HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS
@ HOUSE_DIALOGUE_SHOP_IDENTIFY
void TrainingDialog(const char *s)
@ HOUSE_BODY_GUILD_ERATHIA
int HouseDialogPressCloseBtn()
@ HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES