World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
См. документацию.
13 void SetScreen(
int uX,
int uY,
int uZ,
int uW);
unsigned __int16 uint16_t
class Image * location_minimap
bool Contains(unsigned int x, unsigned int y)
void SetViewport(int uX, int uY, int uZ, int uW)
unsigned int uScreen_topL_Y
unsigned int uScreen_BttmR_X
EGLSurface EGLint EGLint y
unsigned int uScreen_topL_X
unsigned int uMinimapZoom
struct ViewingParams * viewparams
struct Viewport * pViewport
void CenterOnPartyZoomOut()
void SetScreen(int uX, int uY, int uZ, int uW)
void CenterOnPartyZoomIn()
unsigned int uScreen_BttmR_Y
unsigned int uMapBookMapZoom