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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
| class | TileDesc |
| struct | TileTable |
Перечисления | |
| enum | TILE_DESC_FLAGS { TILE_DESC_BURNS = 0x1, TILE_DESC_WATER = 0x2, TILE_DESC_BLOCK = 0x4, TILE_DESC_REPULSE = 0x8, TILE_DESC_FLAT = 0x10, TILE_DESC_WAVY = 0x20, TILE_DESC_DONT_DRAW = 0x40, TILE_DESC_WATER_2 = 0x100, TILE_DESC_TRANSITION = 0x200, TILE_DESC_SCROLL_DOWN = 0x400, TILE_DESC_SCROLL_UP = 0x800, TILE_DESC_SCROLL_LEFT = 0x1000, TILE_DESC_SCROLL_RIGHT = 0x2000 } |
| enum | Tileset : int16_t { Tileset_Grass = 0, Tileset_Snow = 1, Tilset_Desert = 2, Tileset_CooledLava = 3, Tileset_Dirt = 4, Tileset_Water = 5, Tileset_Badlands = 6, Tileset_Swamp = 7, Tileset_8 = 8, Tileset_9 = 9, Tileset_RoadGrassCobble = 10, Tileset_NULL = -1 } |
| enum TILE_DESC_FLAGS |
См. определение в файле TileFrameTable.h строка 7
| Элементы перечислений | |
|---|---|
| Tileset_Grass | |
| Tileset_Snow | |
| Tilset_Desert | |
| Tileset_CooledLava | |
| Tileset_Dirt | |
| Tileset_Water | |
| Tileset_Badlands | |
| Tileset_Swamp | |
| Tileset_8 | |
| Tileset_9 | |
| Tileset_RoadGrassCobble | |
| Tileset_NULL | |
См. определение в файле TileFrameTable.h строка 25