World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл TileFrameTable.h

См. исходные тексты.

Классы

class  TileDesc
 
struct  TileTable
 

Перечисления

enum  TILE_DESC_FLAGS {
  TILE_DESC_BURNS = 0x1, TILE_DESC_WATER = 0x2, TILE_DESC_BLOCK = 0x4, TILE_DESC_REPULSE = 0x8,
  TILE_DESC_FLAT = 0x10, TILE_DESC_WAVY = 0x20, TILE_DESC_DONT_DRAW = 0x40, TILE_DESC_WATER_2 = 0x100,
  TILE_DESC_TRANSITION = 0x200, TILE_DESC_SCROLL_DOWN = 0x400, TILE_DESC_SCROLL_UP = 0x800, TILE_DESC_SCROLL_LEFT = 0x1000,
  TILE_DESC_SCROLL_RIGHT = 0x2000
}
 
enum  Tileset : int16_t {
  Tileset_Grass = 0, Tileset_Snow = 1, Tilset_Desert = 2, Tileset_CooledLava = 3,
  Tileset_Dirt = 4, Tileset_Water = 5, Tileset_Badlands = 6, Tileset_Swamp = 7,
  Tileset_8 = 8, Tileset_9 = 9, Tileset_RoadGrassCobble = 10, Tileset_NULL = -1
}
 

Перечисления

◆ TILE_DESC_FLAGS

Элементы перечислений
TILE_DESC_BURNS 
TILE_DESC_WATER 
TILE_DESC_BLOCK 
TILE_DESC_REPULSE 
TILE_DESC_FLAT 
TILE_DESC_WAVY 
TILE_DESC_DONT_DRAW 
TILE_DESC_WATER_2 
TILE_DESC_TRANSITION 
TILE_DESC_SCROLL_DOWN 
TILE_DESC_SCROLL_UP 
TILE_DESC_SCROLL_LEFT 
TILE_DESC_SCROLL_RIGHT 

См. определение в файле TileFrameTable.h строка 7

7  {
8  TILE_DESC_BURNS = 0x1,
9  TILE_DESC_WATER = 0x2,
10  TILE_DESC_BLOCK = 0x4,
11  TILE_DESC_REPULSE = 0x8,
12  TILE_DESC_FLAT = 0x10,
13  TILE_DESC_WAVY = 0x20,
14  TILE_DESC_DONT_DRAW = 0x40,
15  TILE_DESC_WATER_2 = 0x100,
16  TILE_DESC_TRANSITION = 0x200,
17  TILE_DESC_SCROLL_DOWN = 0x400,
18  TILE_DESC_SCROLL_UP = 0x800,
19  TILE_DESC_SCROLL_LEFT = 0x1000,
20  TILE_DESC_SCROLL_RIGHT = 0x2000,
21 };

◆ Tileset

enum Tileset : int16_t
Элементы перечислений
Tileset_Grass 
Tileset_Snow 
Tilset_Desert 
Tileset_CooledLava 
Tileset_Dirt 
Tileset_Water 
Tileset_Badlands 
Tileset_Swamp 
Tileset_8 
Tileset_9 
Tileset_RoadGrassCobble 
Tileset_NULL 

См. определение в файле TileFrameTable.h строка 25

25  : int16_t {
26  Tileset_Grass = 0,
27  Tileset_Snow = 1,
28  Tilset_Desert = 2,
30  Tileset_Dirt = 4,
31  Tileset_Water = 5,
32  Tileset_Badlands = 6,
33  Tileset_Swamp = 7,
34  Tileset_8 = 8,
35  Tileset_9 = 9,
37  Tileset_NULL = -1
38 };
Tileset_Snow
@ Tileset_Snow
Definition: TileFrameTable.h:27
Tileset_Swamp
@ Tileset_Swamp
Definition: TileFrameTable.h:33
int16_t
signed __int16 int16_t
Definition: SDL_config.h:36
TILE_DESC_WATER_2
@ TILE_DESC_WATER_2
Definition: TileFrameTable.h:15
Tileset_Grass
@ Tileset_Grass
Definition: TileFrameTable.h:26
Tileset_CooledLava
@ Tileset_CooledLava
Definition: TileFrameTable.h:29
TILE_DESC_DONT_DRAW
@ TILE_DESC_DONT_DRAW
Definition: TileFrameTable.h:14
TILE_DESC_SCROLL_RIGHT
@ TILE_DESC_SCROLL_RIGHT
Definition: TileFrameTable.h:20
Tileset_Water
@ Tileset_Water
Definition: TileFrameTable.h:31
TILE_DESC_FLAT
@ TILE_DESC_FLAT
Definition: TileFrameTable.h:12
Tileset_8
@ Tileset_8
Definition: TileFrameTable.h:34
Tilset_Desert
@ Tilset_Desert
Definition: TileFrameTable.h:28
TILE_DESC_SCROLL_DOWN
@ TILE_DESC_SCROLL_DOWN
Definition: TileFrameTable.h:17
Tileset_Badlands
@ Tileset_Badlands
Definition: TileFrameTable.h:32
TILE_DESC_SCROLL_UP
@ TILE_DESC_SCROLL_UP
Definition: TileFrameTable.h:18
TILE_DESC_REPULSE
@ TILE_DESC_REPULSE
Definition: TileFrameTable.h:11
TILE_DESC_BLOCK
@ TILE_DESC_BLOCK
Definition: TileFrameTable.h:10
TILE_DESC_BURNS
@ TILE_DESC_BURNS
Definition: TileFrameTable.h:8
Tileset_Dirt
@ Tileset_Dirt
Definition: TileFrameTable.h:30
Tileset_NULL
@ Tileset_NULL
Definition: TileFrameTable.h:37
TILE_DESC_WAVY
@ TILE_DESC_WAVY
Definition: TileFrameTable.h:13
Tileset_9
@ Tileset_9
Definition: TileFrameTable.h:35
TILE_DESC_TRANSITION
@ TILE_DESC_TRANSITION
Definition: TileFrameTable.h:16
Tileset_RoadGrassCobble
@ Tileset_RoadGrassCobble
Definition: TileFrameTable.h:36
TILE_DESC_SCROLL_LEFT
@ TILE_DESC_SCROLL_LEFT
Definition: TileFrameTable.h:19
TILE_DESC_WATER
@ TILE_DESC_WATER
Definition: TileFrameTable.h:9