World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Титульная страница
Описания
Группы
Пространства имен
Пространства имен
Члены пространств имен
Указатель
Функции
Перечисления
Классы
Классы
Алфавитный указатель классов
Иерархия классов
Члены классов
Указатель
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Функции
_
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
r
s
t
u
v
w
y
z
~
Переменные
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Определения типов
Перечисления
Элементы перечислений
Относящиеся к классу функции
Файлы
Файлы
Список членов всех файлов
Указатель
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Функции
_
a
b
c
d
e
f
g
h
i
j
l
m
n
o
p
r
s
t
u
v
w
z
Переменные
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
z
Определения типов
_
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Перечисления
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
r
s
t
u
v
w
Элементы перечислений
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
Примеры
•
Указатель
Классы
Пространства имен
Файлы
Функции
Переменные
Определения типов
Перечисления
Элементы перечислений
Друзья
Группы
Страницы
TileFrameTable.h
См. документацию.
1
#pragma once
2
3
#include "
Engine/Strings.h
"
4
#include "
Engine/AssetsManager.h
"
5
6
/* 327 */
7
enum
TILE_DESC_FLAGS
{
8
TILE_DESC_BURNS
= 0x1,
9
TILE_DESC_WATER
= 0x2,
10
TILE_DESC_BLOCK
= 0x4,
11
TILE_DESC_REPULSE
= 0x8,
12
TILE_DESC_FLAT
= 0x10,
13
TILE_DESC_WAVY
= 0x20,
14
TILE_DESC_DONT_DRAW
= 0x40,
15
TILE_DESC_WATER_2
= 0x100,
16
TILE_DESC_TRANSITION
= 0x200,
17
TILE_DESC_SCROLL_DOWN
= 0x400,
18
TILE_DESC_SCROLL_UP
= 0x800,
19
TILE_DESC_SCROLL_LEFT
= 0x1000,
20
TILE_DESC_SCROLL_RIGHT
= 0x2000,
21
};
22
23
#pragma warning(push)
24
#pragma warning(disable : 4341)
25
enum
Tileset
:
int16_t
{
26
Tileset_Grass
= 0,
27
Tileset_Snow
= 1,
28
Tilset_Desert
= 2,
29
Tileset_CooledLava
= 3,
30
Tileset_Dirt
= 4,
31
Tileset_Water
= 5,
32
Tileset_Badlands
= 6,
33
Tileset_Swamp
= 7,
34
Tileset_8
= 8,
35
Tileset_9
= 9,
36
Tileset_RoadGrassCobble
= 10,
37
Tileset_NULL
= -1
38
};
39
#pragma warning(pop)
40
41
class
Texture
;
42
43
class
TileDesc
{
44
public
:
45
inline
TileDesc
() :
texture
(nullptr) {}
46
47
String
name
=
""
;
48
uint16_t
uTileID
= 0;
49
Tileset
tileset
=
Tileset_NULL
;
50
uint16_t
uSection
= 0;
51
uint16_t
uAttributes
= 0;
52
53
inline
Texture
*
GetTexture
() {
54
if
(!this->
texture
) {
55
this->
texture
=
assets
->
GetBitmap
(this->name);
56
}
57
return
this->
texture
;
58
}
59
60
// inline bool IsWaterTile() const { return this->name == "wtrtyl";
61
// }
62
inline
bool
IsWaterTile
()
const
{
return
this->uAttributes & 2; }
63
inline
bool
IsWaterBorderTile
()
const
{
64
return
this->name.find(
"wtrdr"
, 0) == 0 ||
65
this->name.find(
"hwtrdr"
) == 0;
66
}
67
68
protected
:
69
Texture
*
texture
;
70
};
71
72
/* 49 */
73
#pragma pack(push, 1)
74
struct
TileTable
{
75
//----- (00487E13) --------------------------------------------------------
76
TileTable
() {
77
this->
pTiles
=
nullptr
;
78
this->
sNumTiles
= 0;
79
}
80
~TileTable
();
81
82
TileDesc
*
GetTileById
(
unsigned
int
uTileID);
83
void
InitializeTileset
(
Tileset
tileset);
84
int
GetTileForTerrainType
(
signed
int
a1,
bool
a2);
85
unsigned
int
GetTileId
(
unsigned
int
uTerrainType,
unsigned
int
uSection);
86
void
ToFile
();
87
void
FromFile
(
void
*data_mm6,
void
*data_mm7,
void
*data_mm8);
88
int
FromFileTxt
(
const
char
*pFilename);
89
90
int
sNumTiles
;
91
TileDesc
*
pTiles
;
92
};
93
#pragma pack(pop)
Tileset_Snow
@ Tileset_Snow
Definition:
TileFrameTable.h:27
uint16_t
unsigned __int16 uint16_t
Definition:
SDL_config.h:37
TileTable::InitializeTileset
void InitializeTileset(Tileset tileset)
Definition:
TileTable.cpp:27
Tileset_Swamp
@ Tileset_Swamp
Definition:
TileFrameTable.h:33
int16_t
signed __int16 int16_t
Definition:
SDL_config.h:36
Tileset
Tileset
Definition:
TileFrameTable.h:25
TILE_DESC_WATER_2
@ TILE_DESC_WATER_2
Definition:
TileFrameTable.h:15
Tileset_Grass
@ Tileset_Grass
Definition:
TileFrameTable.h:26
Tileset_CooledLava
@ Tileset_CooledLava
Definition:
TileFrameTable.h:29
TileDesc::tileset
Tileset tileset
Definition:
TileFrameTable.h:49
TileTable::ToFile
void ToFile()
Definition:
TileTable.cpp:73
TILE_DESC_DONT_DRAW
@ TILE_DESC_DONT_DRAW
Definition:
TileFrameTable.h:14
Texture
Definition:
Texture.h:4
TILE_DESC_SCROLL_RIGHT
@ TILE_DESC_SCROLL_RIGHT
Definition:
TileFrameTable.h:20
texture
GLenum GLenum GLuint texture
Definition:
SDL_opengl_glext.h:1181
Tileset_Water
@ Tileset_Water
Definition:
TileFrameTable.h:31
AssetsManager.h
TileTable::pTiles
TileDesc * pTiles
Definition:
TileFrameTable.h:91
TILE_DESC_FLAT
@ TILE_DESC_FLAT
Definition:
TileFrameTable.h:12
TileTable::~TileTable
~TileTable()
Definition:
TileTable.cpp:14
Tileset_8
@ Tileset_8
Definition:
TileFrameTable.h:34
TileDesc::GetTexture
Texture * GetTexture()
Definition:
TileFrameTable.h:53
Tilset_Desert
@ Tilset_Desert
Definition:
TileFrameTable.h:28
TILE_DESC_SCROLL_DOWN
@ TILE_DESC_SCROLL_DOWN
Definition:
TileFrameTable.h:17
Tileset_Badlands
@ Tileset_Badlands
Definition:
TileFrameTable.h:32
TILE_DESC_SCROLL_UP
@ TILE_DESC_SCROLL_UP
Definition:
TileFrameTable.h:18
TileDesc::IsWaterBorderTile
bool IsWaterBorderTile() const
Definition:
TileFrameTable.h:63
TILE_DESC_REPULSE
@ TILE_DESC_REPULSE
Definition:
TileFrameTable.h:11
TileTable::GetTileForTerrainType
int GetTileForTerrainType(signed int a1, bool a2)
Definition:
TileTable.cpp:40
TILE_DESC_BLOCK
@ TILE_DESC_BLOCK
Definition:
TileFrameTable.h:10
TileDesc
Definition:
TileFrameTable.h:43
TileDesc::uAttributes
uint16_t uAttributes
Definition:
TileFrameTable.h:51
TileDesc::texture
Texture * texture
Definition:
TileFrameTable.h:69
AssetsManager::GetBitmap
Texture * GetBitmap(const String &name)
Definition:
AssetsManager.cpp:126
TileTable
Definition:
TileFrameTable.h:74
TileDesc::uSection
uint16_t uSection
Definition:
TileFrameTable.h:50
TileTable::GetTileById
TileDesc * GetTileById(unsigned int uTileID)
Definition:
TileTable.cpp:21
TILE_DESC_BURNS
@ TILE_DESC_BURNS
Definition:
TileFrameTable.h:8
TileTable::FromFileTxt
int FromFileTxt(const char *pFilename)
Definition:
TileTable.cpp:126
Tileset_Dirt
@ Tileset_Dirt
Definition:
TileFrameTable.h:30
name
EGLImageKHR EGLint * name
Definition:
SDL_egl.h:1497
TileDesc::TileDesc
TileDesc()
Definition:
TileFrameTable.h:45
TileTable::sNumTiles
int sNumTiles
Definition:
TileFrameTable.h:90
Tileset_NULL
@ Tileset_NULL
Definition:
TileFrameTable.h:37
TileDesc::IsWaterTile
bool IsWaterTile() const
Definition:
TileFrameTable.h:62
assets
AssetsManager * assets
Definition:
AssetsManager.cpp:12
TILE_DESC_WAVY
@ TILE_DESC_WAVY
Definition:
TileFrameTable.h:13
TileTable::TileTable
TileTable()
Definition:
TileFrameTable.h:76
TileTable::GetTileId
unsigned int GetTileId(unsigned int uTerrainType, unsigned int uSection)
Definition:
TileTable.cpp:62
TileTable::FromFile
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
Definition:
TileTable.cpp:90
Tileset_9
@ Tileset_9
Definition:
TileFrameTable.h:35
TILE_DESC_FLAGS
TILE_DESC_FLAGS
Definition:
TileFrameTable.h:7
TILE_DESC_TRANSITION
@ TILE_DESC_TRANSITION
Definition:
TileFrameTable.h:16
TileDesc::uTileID
uint16_t uTileID
Definition:
TileFrameTable.h:48
String
std::string String
Definition:
Strings.h:10
Tileset_RoadGrassCobble
@ Tileset_RoadGrassCobble
Definition:
TileFrameTable.h:36
TILE_DESC_SCROLL_LEFT
@ TILE_DESC_SCROLL_LEFT
Definition:
TileFrameTable.h:19
TILE_DESC_WATER
@ TILE_DESC_WATER
Definition:
TileFrameTable.h:9
Strings.h
Engine
Tables
TileFrameTable.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:34. Создано системой
1.8.17