World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
24 #pragma warning(disable : 4341)
62 inline bool IsWaterTile()
const {
return this->uAttributes & 2; }
64 return this->name.find(
"wtrdr", 0) == 0 ||
65 this->name.find(
"hwtrdr") == 0;
85 unsigned int GetTileId(
unsigned int uTerrainType,
unsigned int uSection);
87 void FromFile(
void *data_mm6,
void *data_mm7,
void *data_mm8);
unsigned __int16 uint16_t
void InitializeTileset(Tileset tileset)
GLenum GLenum GLuint texture
bool IsWaterBorderTile() const
int GetTileForTerrainType(signed int a1, bool a2)
Texture * GetBitmap(const String &name)
TileDesc * GetTileById(unsigned int uTileID)
int FromFileTxt(const char *pFilename)
EGLImageKHR EGLint * name
unsigned int GetTileId(unsigned int uTerrainType, unsigned int uSection)
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
@ Tileset_RoadGrassCobble