World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
19 buffer =
new char[nsize + 1];
31 std::vector<char *> retVect;
32 retVect.push_back(
input);
34 if (*
input == separator) {
36 retVect.push_back(
input + 1);
GLenum GLenum GLenum input
String StringFromInt(int value)
EGLContext EGLenum EGLClientBuffer buffer
EGLSyncKHR EGLint EGLint * value
GLuint GLenum GLenum transform
String MakeLower(const String &text)
GLsizei const GLchar *const * string
std::vector< char * > Tokenize(char *input, const char separator)
String StringPrintf(const char *fmt,...)