World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
IRenderFactory.h
См. документацию.
1
#pragma once
2
3
#include <memory>
4
#include <string>
5
6
class
IRender
;
7
namespace
Graphics
{
8
9
class
IRenderFactory
{
10
public
:
11
std::shared_ptr<IRender>
Create
(
const
std::string
&renderer_name,
bool
is_fullscreen);
12
};
13
14
}
// namespace Graphics
Graphics::IRenderFactory::Create
std::shared_ptr< IRender > Create(const std::string &renderer_name, bool is_fullscreen)
Definition:
IRenderFactory.cpp:14
IRender
Definition:
IRender.h:195
Graphics
Definition:
IRenderConfig.h:5
Graphics::IRenderFactory
Definition:
IRenderFactory.h:9
string
GLsizei const GLchar *const * string
Definition:
SDL_opengl_glext.h:691
Engine
Graphics
IRenderFactory.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:29. Создано системой
1.8.17