World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
IRenderFactory.h
См. документацию.
1 #pragma once
2 
3 #include <memory>
4 #include <string>
5 
6 class IRender;
7 namespace Graphics {
8 
10  public:
11  std::shared_ptr<IRender> Create(const std::string &renderer_name, bool is_fullscreen);
12 };
13 
14 } // namespace Graphics
Graphics::IRenderFactory::Create
std::shared_ptr< IRender > Create(const std::string &renderer_name, bool is_fullscreen)
Definition: IRenderFactory.cpp:14
IRender
Definition: IRender.h:195
Graphics
Definition: IRenderConfig.h:5
Graphics::IRenderFactory
Definition: IRenderFactory.h:9
string
GLsizei const GLchar *const * string
Definition: SDL_opengl_glext.h:691