World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Polygon.h
См. документацию.
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#pragma once
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#include <array>
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#include "
Engine/VectorTypes.h
"
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class
Texture
;
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struct
ODMFace
;
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struct
Span;
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struct
Edge;
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/* 141 */
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// stru148
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#pragma pack(push, 1)
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struct
Polygon
{
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inline
Polygon
() {
uNumVertices
= 0; }
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// int _479295();
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// void _48276F_sr();
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void
_normalize_v_18
();
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// void Create_48607B(struct SkyBillboardStruct *a2);
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inline
bool
IsWater
()
const
{
return
this->
flags
& 2; }
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inline
bool
IsWaterAnimDisabled
()
const
{
return
this->
flags
& 0x3C00; }
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float
field_0
;
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float
field_4
;
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float
field_8
;
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float
field_C
;
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float
field_10
;
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unsigned
int
uNumVertices
;
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Vec3_int_
v_18
;
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int
field_24
;
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int
sTextureDeltaU
;
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int
sTextureDeltaV
;
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__int16
flags
;
// &2 -> Water &3C00 still water (no anim)
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__int16
field_32
;
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int
field_34
;
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struct
SkyBillboardStruct
*
ptr_38
;
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Texture
*
texture
;
// struct Texture_MM7 *pTexture;
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Span *
_unused_prolly_head
;
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Span *
_unused_prolly_tail
;
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int
**
ptr_48
;
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unsigned
__int16
uTileBitmapID
;
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__int16
field_4E
;
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__int16
pid
;
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__int16
field_52
;
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ODMFace
*
pODMFace
;
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char
dimming_level
;
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char
field_59
;
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char
field_5A
;
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char
field_5B
;
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char
terrain_grid_z
;
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char
terrain_grid_x
;
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unsigned
__int8
uBModelID
;
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unsigned
__int8
uBModelFaceID
;
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Edge *
pEdgeList1
[20];
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unsigned
int
uEdgeList1Size
;
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Edge *
pEdgeList2
[20];
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unsigned
int
uEdgeList2Size
;
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char
field_108
;
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char
field_109
;
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char
field_10A
;
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char
field_10B
;
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};
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#pragma pack(pop)
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extern
std::array<struct Polygon, 2000 + 18000>
array_77EC08
;
Polygon::field_0
float field_0
Definition:
Polygon.h:25
Polygon::field_32
__int16 field_32
Definition:
Polygon.h:36
Polygon::field_52
__int16 field_52
Definition:
Polygon.h:46
Polygon::IsWaterAnimDisabled
bool IsWaterAnimDisabled() const
Definition:
Polygon.h:23
Polygon::terrain_grid_x
char terrain_grid_x
Definition:
Polygon.h:53
Polygon::sTextureDeltaU
int sTextureDeltaU
Definition:
Polygon.h:33
VectorTypes.h
Polygon::_unused_prolly_tail
Span * _unused_prolly_tail
Definition:
Polygon.h:41
Polygon::field_C
float field_C
Definition:
Polygon.h:28
Polygon::field_10B
char field_10B
Definition:
Polygon.h:63
Polygon
Definition:
Polygon.h:14
SkyBillboardStruct
Definition:
IRender.h:465
Polygon::pEdgeList1
Edge * pEdgeList1[20]
Definition:
Polygon.h:56
Texture
Definition:
Texture.h:4
Polygon::field_59
char field_59
Definition:
Polygon.h:49
Polygon::field_109
char field_109
Definition:
Polygon.h:61
array_77EC08
std::array< struct Polygon, 2000+18000 > array_77EC08
Definition:
Outdoor.cpp:52
Polygon::field_24
int field_24
Definition:
Polygon.h:32
Polygon::field_10
float field_10
Definition:
Polygon.h:29
Polygon::ptr_48
int ** ptr_48
Definition:
Polygon.h:42
Polygon::field_4E
__int16 field_4E
Definition:
Polygon.h:44
Polygon::dimming_level
char dimming_level
Definition:
Polygon.h:48
Polygon::texture
Texture * texture
Definition:
Polygon.h:39
Polygon::Polygon
Polygon()
Definition:
Polygon.h:15
Polygon::uNumVertices
unsigned int uNumVertices
Definition:
Polygon.h:30
Polygon::field_5A
char field_5A
Definition:
Polygon.h:50
Polygon::field_34
int field_34
Definition:
Polygon.h:37
Polygon::IsWater
bool IsWater() const
Definition:
Polygon.h:22
Polygon::v_18
Vec3_int_ v_18
Definition:
Polygon.h:31
Polygon::_normalize_v_18
void _normalize_v_18()
Definition:
Render.cpp:5598
Polygon::uBModelID
unsigned __int8 uBModelID
Definition:
Polygon.h:54
Polygon::_unused_prolly_head
Span * _unused_prolly_head
Definition:
Polygon.h:40
Polygon::field_8
float field_8
Definition:
Polygon.h:27
Polygon::field_108
char field_108
Definition:
Polygon.h:60
Polygon::field_4
float field_4
Definition:
Polygon.h:26
Polygon::pEdgeList2
Edge * pEdgeList2[20]
Definition:
Polygon.h:58
Polygon::terrain_grid_z
char terrain_grid_z
Definition:
Polygon.h:52
Polygon::uTileBitmapID
unsigned __int16 uTileBitmapID
Definition:
Polygon.h:43
Polygon::flags
__int16 flags
Definition:
Polygon.h:35
Polygon::uEdgeList2Size
unsigned int uEdgeList2Size
Definition:
Polygon.h:59
Polygon::sTextureDeltaV
int sTextureDeltaV
Definition:
Polygon.h:34
Polygon::pODMFace
ODMFace * pODMFace
Definition:
Polygon.h:47
Polygon::field_10A
char field_10A
Definition:
Polygon.h:62
ODMFace
Definition:
BSPModel.h:93
flags
EGLSyncKHR EGLint flags
Definition:
SDL_egl.h:898
Polygon::pid
__int16 pid
Definition:
Polygon.h:45
Polygon::ptr_38
struct SkyBillboardStruct * ptr_38
Definition:
Polygon.h:38
Polygon::uEdgeList1Size
unsigned int uEdgeList1Size
Definition:
Polygon.h:57
Polygon::field_5B
char field_5B
Definition:
Polygon.h:51
Polygon::uBModelFaceID
unsigned __int8 uBModelFaceID
Definition:
Polygon.h:55
Engine
Graphics
Polygon.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:30. Создано системой
1.8.17