World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
struct | AVHDRPlusPercentile |
struct | AVHDRPlusColorTransformParams |
struct | AVDynamicHDRPlus |
Определения типов | |
typedef struct AVHDRPlusPercentile | AVHDRPlusPercentile |
typedef struct AVHDRPlusColorTransformParams | AVHDRPlusColorTransformParams |
typedef struct AVDynamicHDRPlus | AVDynamicHDRPlus |
Перечисления | |
enum | AVHDRPlusOverlapProcessOption { AV_HDR_PLUS_OVERLAP_PROCESS_WEIGHTED_AVERAGING = 0, AV_HDR_PLUS_OVERLAP_PROCESS_LAYERING = 1 } |
Функции | |
AVDynamicHDRPlus * | av_dynamic_hdr_plus_alloc (size_t *size) |
AVDynamicHDRPlus * | av_dynamic_hdr_plus_create_side_data (AVFrame *frame) |
typedef struct AVHDRPlusPercentile AVHDRPlusPercentile |
Represents the percentile at a specific percentage in a distribution.
typedef struct AVHDRPlusColorTransformParams AVHDRPlusColorTransformParams |
Color transform parameters at a processing window in a dynamic metadata for SMPTE 2094-40.
typedef struct AVDynamicHDRPlus AVDynamicHDRPlus |
This struct represents dynamic metadata for color volume transform - application 4 of SMPTE 2094-40:2016 standard.
To be used as payload of a AVFrameSideData or AVPacketSideData with the appropriate type.
Option for overlapping elliptical pixel selectors in an image.
Элементы перечислений | |
---|---|
AV_HDR_PLUS_OVERLAP_PROCESS_WEIGHTED_AVERAGING | |
AV_HDR_PLUS_OVERLAP_PROCESS_LAYERING |
См. определение в файле hdr_dynamic_metadata.h строка 30
AVDynamicHDRPlus* av_dynamic_hdr_plus_alloc | ( | size_t * | size | ) |
Allocate an AVDynamicHDRPlus structure and set its fields to default values. The resulting struct can be freed using av_freep().
AVDynamicHDRPlus* av_dynamic_hdr_plus_create_side_data | ( | AVFrame * | frame | ) |
Allocate a complete AVDynamicHDRPlus and add it to the frame.
frame | The frame which side data is added to. |