World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
21 #ifndef AVUTIL_HDR_DYNAMIC_METADATA_H
22 #define AVUTIL_HDR_DYNAMIC_METADATA_H
unsigned __int16 uint16_t
uint8_t num_cols_targeted_system_display_actual_peak_luminance
uint8_t targeted_system_display_actual_peak_luminance_flag
AVRational targeted_system_display_actual_peak_luminance[25][25]
uint8_t num_rows_mastering_display_actual_peak_luminance
uint8_t mastering_display_actual_peak_luminance_flag
uint8_t itu_t_t35_country_code
uint8_t num_rows_targeted_system_display_actual_peak_luminance
uint8_t application_version
AVRational targeted_system_display_maximum_luminance
uint8_t num_cols_mastering_display_actual_peak_luminance
AVRational mastering_display_actual_peak_luminance[25][25]