World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <hdr_dynamic_metadata.h>
Открытые атрибуты | |
uint8_t | percentage |
AVRational | percentile |
Represents the percentile at a specific percentage in a distribution.
См. определение в файле hdr_dynamic_metadata.h строка 39
uint8_t AVHDRPlusPercentile::percentage |
The percentage value corresponding to a specific percentile linearized RGB value in the processing window in the scene. The value shall be in the range of 0 to100, inclusive.
См. определение в файле hdr_dynamic_metadata.h строка 45
AVRational AVHDRPlusPercentile::percentile |
The linearized maxRGB value at a specific percentile in the processing window in the scene. The value shall be in the range of 0 to 1, inclusive and in multiples of 0.00001.
См. определение в файле hdr_dynamic_metadata.h строка 52