World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
dv_profile.h
См. документацию.
1
/*
2
* This file is part of FFmpeg.
3
*
4
* FFmpeg is free software; you can redistribute it and/or
5
* modify it under the terms of the GNU Lesser General Public
6
* License as published by the Free Software Foundation; either
7
* version 2.1 of the License, or (at your option) any later version.
8
*
9
* FFmpeg is distributed in the hope that it will be useful,
10
* but WITHOUT ANY WARRANTY; without even the implied warranty of
11
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12
* Lesser General Public License for more details.
13
*
14
* You should have received a copy of the GNU Lesser General Public
15
* License along with FFmpeg; if not, write to the Free Software
16
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17
*/
18
19
#ifndef AVCODEC_DV_PROFILE_H
20
#define AVCODEC_DV_PROFILE_H
21
22
#include <stdint.h>
23
24
#include "
libavutil/pixfmt.h
"
25
#include "
libavutil/rational.h
"
26
#include "
avcodec.h
"
27
28
/* minimum number of bytes to read from a DV stream in order to
29
* determine the profile */
30
#define DV_PROFILE_BYTES (6 * 80)
/* 6 DIF blocks */
31
32
33
/*
34
* AVDVProfile is used to express the differences between various
35
* DV flavors. For now it's primarily used for differentiating
36
* 525/60 and 625/50, but the plans are to use it for various
37
* DV specs as well (e.g. SMPTE314M vs. IEC 61834).
38
*/
39
typedef
struct
AVDVProfile
{
40
int
dsf
;
/* value of the dsf in the DV header */
41
int
video_stype
;
/* stype for VAUX source pack */
42
int
frame_size
;
/* total size of one frame in bytes */
43
int
difseg_size
;
/* number of DIF segments per DIF channel */
44
int
n_difchan
;
/* number of DIF channels per frame */
45
AVRational
time_base
;
/* 1/framerate */
46
int
ltc_divisor
;
/* FPS from the LTS standpoint */
47
int
height
;
/* picture height in pixels */
48
int
width
;
/* picture width in pixels */
49
AVRational
sar
[2];
/* sample aspect ratios for 4:3 and 16:9 */
50
enum
AVPixelFormat
pix_fmt
;
/* picture pixel format */
51
int
bpm
;
/* blocks per macroblock */
52
const
uint8_t
*
block_sizes
;
/* AC block sizes, in bits */
53
int
audio_stride
;
/* size of audio_shuffle table */
54
int
audio_min_samples
[3];
/* min amount of audio samples */
55
/* for 48kHz, 44.1kHz and 32kHz */
56
int
audio_samples_dist
[5];
/* how many samples are supposed to be */
57
/* in each frame in a 5 frames window */
58
const
uint8_t
(*
audio_shuffle
)[9];
/* PCM shuffling table */
59
}
AVDVProfile
;
60
69
const
AVDVProfile
*
av_dv_frame_profile
(
const
AVDVProfile
*sys,
70
const
uint8_t
*frame,
unsigned
buf_size);
71
75
const
AVDVProfile
*
av_dv_codec_profile
(
int
width
,
int
height
,
enum
AVPixelFormat
pix_fmt);
76
81
const
AVDVProfile
*
av_dv_codec_profile2
(
int
width
,
int
height
,
enum
AVPixelFormat
pix_fmt,
AVRational
frame_rate);
82
83
#endif
/* AVCODEC_DV_PROFILE_H */
AVDVProfile::bpm
int bpm
Definition:
dv_profile.h:51
AVDVProfile::pix_fmt
enum AVPixelFormat pix_fmt
Definition:
dv_profile.h:50
AVDVProfile::audio_stride
int audio_stride
Definition:
dv_profile.h:53
AVPixelFormat
AVPixelFormat
Definition:
pixfmt.h:64
AVDVProfile::width
int width
Definition:
dv_profile.h:48
AVDVProfile::audio_samples_dist
int audio_samples_dist[5]
Definition:
dv_profile.h:56
rational.h
av_dv_codec_profile
const AVDVProfile * av_dv_codec_profile(int width, int height, enum AVPixelFormat pix_fmt)
AVDVProfile::difseg_size
int difseg_size
Definition:
dv_profile.h:43
height
EGLSurface EGLint EGLint EGLint EGLint height
Definition:
SDL_egl.h:1596
AVDVProfile::frame_size
int frame_size
Definition:
dv_profile.h:42
AVDVProfile::sar
AVRational sar[2]
Definition:
dv_profile.h:49
AVDVProfile::audio_shuffle
const uint8_t(* audio_shuffle)[9]
Definition:
dv_profile.h:58
AVDVProfile::ltc_divisor
int ltc_divisor
Definition:
dv_profile.h:46
AVDVProfile::time_base
AVRational time_base
Definition:
dv_profile.h:45
width
EGLSurface EGLint EGLint EGLint width
Definition:
SDL_egl.h:1596
av_dv_frame_profile
const AVDVProfile * av_dv_frame_profile(const AVDVProfile *sys, const uint8_t *frame, unsigned buf_size)
AVDVProfile::video_stype
int video_stype
Definition:
dv_profile.h:41
AVDVProfile
struct AVDVProfile AVDVProfile
AVDVProfile::dsf
int dsf
Definition:
dv_profile.h:40
AVDVProfile::n_difchan
int n_difchan
Definition:
dv_profile.h:44
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
avcodec.h
pixfmt.h
AVDVProfile::audio_min_samples
int audio_min_samples[3]
Definition:
dv_profile.h:54
AVRational
Definition:
rational.h:58
AVDVProfile::height
int height
Definition:
dv_profile.h:47
AVDVProfile
Definition:
dv_profile.h:39
AVDVProfile::block_sizes
const uint8_t * block_sizes
Definition:
dv_profile.h:52
av_dv_codec_profile2
const AVDVProfile * av_dv_codec_profile2(int width, int height, enum AVPixelFormat pix_fmt, AVRational frame_rate)
lib
win32
x86
ffmpeg-4.2.2
include
libavcodec
dv_profile.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:38. Создано системой
1.8.17