World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Классы | |
struct | AVDVProfile |
Определения типов | |
typedef struct AVDVProfile | AVDVProfile |
Функции | |
const AVDVProfile * | av_dv_frame_profile (const AVDVProfile *sys, const uint8_t *frame, unsigned buf_size) |
const AVDVProfile * | av_dv_codec_profile (int width, int height, enum AVPixelFormat pix_fmt) |
const AVDVProfile * | av_dv_codec_profile2 (int width, int height, enum AVPixelFormat pix_fmt, AVRational frame_rate) |
typedef struct AVDVProfile AVDVProfile |
const AVDVProfile* av_dv_frame_profile | ( | const AVDVProfile * | sys, |
const uint8_t * | frame, | ||
unsigned | buf_size | ||
) |
Get a DV profile for the provided compressed frame.
sys | the profile used for the previous frame, may be NULL |
frame | the compressed data buffer |
buf_size | size of the buffer in bytes |
const AVDVProfile* av_dv_codec_profile | ( | int | width, |
int | height, | ||
enum AVPixelFormat | pix_fmt | ||
) |
Get a DV profile for the provided stream parameters.
const AVDVProfile* av_dv_codec_profile2 | ( | int | width, |
int | height, | ||
enum AVPixelFormat | pix_fmt, | ||
AVRational | frame_rate | ||
) |
Get a DV profile for the provided stream parameters. The frame rate is used as a best-effort parameter.