World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru160.h
См. документацию.
1
#pragma once
2
3
/* 153 */
4
#pragma pack(push, 1)
5
struct
stru160
{
6
inline
stru160
() {}
7
inline
stru160
(
float
a
,
float
b
,
float
c
)
8
:
field_0
(
a
),
field_4
(
b
),
field_8
(
c
) {}
9
10
float
field_0
;
11
float
field_4
;
12
float
field_8
;
13
};
14
#pragma pack(pop)
15
16
#pragma pack(push, 1)
17
struct
stru16x
:
public
stru160
{
18
float
field_C
;
19
};
20
#pragma pack(pop)
21
22
extern
std::array<stru160, 66>
array_4EB8B8
;
23
extern
std::array<stru160, 128>
array_4EBBD0
;
24
extern
std::array<int32_t, 128 * 3>
array_4EBBD0_x
;
stru160::stru160
stru160()
Definition:
stru160.h:6
array_4EB8B8
std::array< stru160, 66 > array_4EB8B8
Definition:
mm7_data.cpp:30
array_4EBBD0_x
std::array< int32_t, 128 *3 > array_4EBBD0_x
Definition:
mm7_data.cpp:98
stru160
Definition:
stru160.h:5
stru160::field_4
float field_4
Definition:
stru160.h:11
stru160::stru160
stru160(float a, float b, float c)
Definition:
stru160.h:7
stru160::field_8
float field_8
Definition:
stru160.h:12
array_4EBBD0
std::array< stru160, 128 > array_4EBBD0
Definition:
mm7_data.cpp:97
b
GLboolean GLboolean GLboolean b
Definition:
SDL_opengl_glext.h:1112
c
const GLubyte * c
Definition:
SDL_opengl_glext.h:11096
stru16x
Definition:
stru160.h:17
a
GLboolean GLboolean GLboolean GLboolean a
Definition:
SDL_opengl_glext.h:1112
stru16x::field_C
float field_C
Definition:
stru160.h:18
stru160::field_0
float field_0
Definition:
stru160.h:10
Engine
stru160.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:33. Создано системой
1.8.17