World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
stru160.h
См. документацию.
1 #pragma once
2 
3 /* 153 */
4 #pragma pack(push, 1)
5 struct stru160 {
6  inline stru160() {}
7  inline stru160(float a, float b, float c)
8  : field_0(a), field_4(b), field_8(c) {}
9 
10  float field_0;
11  float field_4;
12  float field_8;
13 };
14 #pragma pack(pop)
15 
16 #pragma pack(push, 1)
17 struct stru16x : public stru160 {
18  float field_C;
19 };
20 #pragma pack(pop)
21 
22 extern std::array<stru160, 66> array_4EB8B8;
23 extern std::array<stru160, 128> array_4EBBD0;
24 extern std::array<int32_t, 128 * 3> array_4EBBD0_x;
stru160::stru160
stru160()
Definition: stru160.h:6
array_4EB8B8
std::array< stru160, 66 > array_4EB8B8
Definition: mm7_data.cpp:30
array_4EBBD0_x
std::array< int32_t, 128 *3 > array_4EBBD0_x
Definition: mm7_data.cpp:98
stru160
Definition: stru160.h:5
stru160::field_4
float field_4
Definition: stru160.h:11
stru160::stru160
stru160(float a, float b, float c)
Definition: stru160.h:7
stru160::field_8
float field_8
Definition: stru160.h:12
array_4EBBD0
std::array< stru160, 128 > array_4EBBD0
Definition: mm7_data.cpp:97
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1112
c
const GLubyte * c
Definition: SDL_opengl_glext.h:11096
stru16x
Definition: stru160.h:17
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1112
stru16x::field_C
float field_C
Definition: stru160.h:18
stru160::field_0
float field_0
Definition: stru160.h:10