World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Файлы | |
файл | sha.h |
Функции | |
struct AVSHA * | av_sha_alloc (void) |
int | av_sha_init (struct AVSHA *context, int bits) |
void | av_sha_update (struct AVSHA *ctx, const uint8_t *data, unsigned int len) |
void | av_sha_final (struct AVSHA *context, uint8_t *digest) |
Переменные | |
const int | av_sha_size |
SHA-1 and SHA-256 (Secure Hash Algorithm) hash function implementations.
This module supports the following SHA hash functions:
struct AVSHA* av_sha_alloc | ( | void | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/sha.h>
Allocate an AVSHA context.
int av_sha_init | ( | struct AVSHA * | context, |
int | bits | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/sha.h>
Initialize SHA-1 or SHA-2 hashing.
context | pointer to the function context (of size av_sha_size) |
bits | number of bits in digest (SHA-1 - 160 bits, SHA-2 224 or 256 bits) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/sha.h>
Update hash value.
ctx | hash function context |
data | input data to update hash with |
len | input data length |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavutil/sha.h>
Finish hashing and output digest value.
context | hash function context |
digest | buffer where output digest value is stored |
const int av_sha_size |