Список всех членов файлов со ссылками на файлы, к которым они принадлежат.
- o -
- obj
: SDL_opengl_glext.h
- object
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
- OBJECT_40
: SpriteObject.h
- OBJECT_Actor
: Actor.h
- OBJECT_Any
: Actor.h
- OBJECT_ATTACHED_TO_ACTOR
: SpriteObject.h
- OBJECT_BLVDoor
: Actor.h
- OBJECT_BModel
: Actor.h
- OBJECT_Decoration
: Actor.h
- OBJECT_DESC_BOUNCE
: ObjectList.h
- OBJECT_DESC_FLAGS
: ObjectList.h
- OBJECT_DESC_INTERACTABLE
: ObjectList.h
- OBJECT_DESC_NO_COLLISION
: ObjectList.h
- OBJECT_DESC_NO_GRAVITY
: ObjectList.h
- OBJECT_DESC_NO_SPRITE
: ObjectList.h
- OBJECT_DESC_SFT_LIFETIME
: ObjectList.h
- OBJECT_DESC_TEMPORARY
: ObjectList.h
- OBJECT_DESC_TRIAL_FIRE
: ObjectList.h
- OBJECT_DESC_TRIAL_LINE
: ObjectList.h
- OBJECT_DESC_TRIAL_PARTICLE
: ObjectList.h
- OBJECT_DESC_UNPICKABLE
: ObjectList.h
- OBJECT_Item
: Actor.h
- OBJECT_Player
: Actor.h
- ObjectType
: Actor.h
- ODM_FarClip()
: Render.cpp
, IRender.h
- odm_floor_face_vert_coord_X
: mm7_data.cpp
, mm7_data.h
- odm_floor_face_vert_coord_Y
: mm7_data.cpp
, mm7_data.h
- odm_floor_level
: mm7_data.cpp
, mm7_data.h
- ODM_GetFloorLevel()
: Outdoor.cpp
, Outdoor.h
- ODM_GetTerrainNormalAt()
: Outdoor.cpp
, Outdoor.h
- ODM_LoadAndInitialize()
: Outdoor.cpp
, Outdoor.h
- ODM_NearClip()
: Render.cpp
, IRender.h
- ODM_ProcessPartyActions()
: Outdoor.cpp
, Outdoor.h
- ODM_Project()
: Outdoor.cpp
, Outdoor.h
- ODM_UpdateUserInputAndOther()
: Outdoor.cpp
, Outdoor.h
- OF()
: zlib.h
- offset
: SDL_opengl_glext.h
, SDL_opengles2_gl2ext.h
- offsets
: SDL_egl.h
, SDL_opengl_glext.h
- ogl_draw_buildings_vertices
: RenderOpenGL.cpp
- OnCloseSpellBook()
: Spellbook.cpp
- OnCloseSpellBookPage()
: Spellbook.cpp
- OnMapLeave()
: Engine.cpp
, Engine.h
- OnMapLoad()
: Engine.h
, Engine.cpp
- OnPaperdollLeftClick()
: GUIWindow.h
, UICharacter.cpp
- OnPressSpace()
: Keyboard.h
- OnSelectNPCDialogueOption()
: UIDialogue.cpp
, UIDialogue.h
- OnSelectShopDialogueOption()
: UIHouses.cpp
, UIHouses.h
- OnTimer()
: Engine.cpp
, Engine.h
- OpenedTelekinesis
: mm7_data.cpp
, mm7_data.h
- opponent_mastery
: Arcomage.cpp
- opponents_turn
: Arcomage.cpp
- OpponentsAITurn()
: Arcomage.cpp
- option
: SDL_opengl_glext.h
- options_menu_skin
: Image.h
, UIGame.cpp
- OracleDialogue()
: GUIWindow.cpp
, GUIWindow.h
- order
: SDL_opengl_glext.h
- origtexture
: SDL_opengl_glext.h
- OS_FindFiles()
: Win.cpp
, Lin.cpp
, Api.h
- OS_GetAppInt()
: Api.h
, AppSettings.cpp
, Lin.cpp
- OS_GetAppString()
: Lin.cpp
, AppSettings.cpp
, Api.h
, AppSettings.cpp
, Lin.cpp
, Launcher.cpp
- OS_GetAppStringRecursive()
: AppSettings.cpp
, Launcher.cpp
- OS_GetMouseCursorPos()
: Api.h
, Lin.cpp
, Win.cpp
- OS_GetPrecisionTime()
: Api.h
, Win.cpp
- OS_GetTime()
: Api.h
, Lin.cpp
, Win.cpp
- OS_IfCtrlPressed()
: Api.h
, Win.cpp
, Lin.cpp
- OS_IfShiftPressed()
: Api.h
, Win.cpp
, Lin.cpp
- OS_MsgBox()
: Win.cpp
, Api.h
, Lin.cpp
- OS_OpenConsole()
: Lin.cpp
, Win.cpp
, Api.h
- OS_SetAppInt()
: Lin.cpp
, Api.h
, AppSettings.cpp
- OS_SetAppString()
: Lin.cpp
, AppSettings.cpp
, Api.h
- OS_ShowCursor()
: Api.h
, Win.cpp
, Lin.cpp
- OS_Sleep()
: Win.cpp
, Api.h
, Lin.cpp
- OS_WaitMessage()
: Win.cpp
, Lin.cpp
, Api.h
- outW
: SDL_opengl_glext.h
- outX
: SDL_opengl_glext.h
- outY
: SDL_opengl_glext.h
- outZ
: SDL_opengl_glext.h