World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Log.h
См. документацию.
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#pragma once
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class
Log
{
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public
:
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inline
Log
() :
initialized
(false) {}
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bool
Initialize
();
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void
Info
(
const
wchar_t
*pFormat, ...);
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void
Warning
(
const
wchar_t
*pFormat, ...);
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protected
:
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bool
initialized
;
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};
Log
Definition:
Log.h:3
Log::Info
void Info(const wchar_t *pFormat,...)
Definition:
Log.cpp:11
Log::Initialize
bool Initialize()
Definition:
Log.cpp:9
Log::Warning
void Warning(const wchar_t *pFormat,...)
Definition:
Log.cpp:28
Log::initialized
bool initialized
Definition:
Log.h:12
Log::Log
Log()
Definition:
Log.h:5
Engine
Log.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:31. Создано системой
1.8.17