World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Log.h
См. документацию.
1 #pragma once
2 
3 class Log {
4  public:
5  inline Log() : initialized(false) {}
6 
7  bool Initialize();
8  void Info(const wchar_t *pFormat, ...);
9  void Warning(const wchar_t *pFormat, ...);
10 
11  protected:
13 };
Log
Definition: Log.h:3
Log::Info
void Info(const wchar_t *pFormat,...)
Definition: Log.cpp:11
Log::Initialize
bool Initialize()
Definition: Log.cpp:9
Log::Warning
void Warning(const wchar_t *pFormat,...)
Definition: Log.cpp:28
Log::initialized
bool initialized
Definition: Log.h:12
Log::Log
Log()
Definition: Log.h:5