World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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Special devices muxing/demuxing library. Подробнее...
Файлы | |
файл | avdevice.h |
файл | version.h |
Классы | |
struct | AVDeviceRect |
struct | AVDeviceCapabilitiesQuery |
struct | AVDeviceInfo |
struct | AVDeviceInfoList |
Определения типов | |
typedef struct AVDeviceRect | AVDeviceRect |
typedef struct AVDeviceCapabilitiesQuery | AVDeviceCapabilitiesQuery |
typedef struct AVDeviceInfo | AVDeviceInfo |
typedef struct AVDeviceInfoList | AVDeviceInfoList |
Перечисления | |
enum | AVAppToDevMessageType { AV_APP_TO_DEV_NONE = MKBETAG('N','O','N','E'), AV_APP_TO_DEV_WINDOW_SIZE = MKBETAG('G','E','O','M'), AV_APP_TO_DEV_WINDOW_REPAINT = MKBETAG('R','E','P','A'), AV_APP_TO_DEV_PAUSE = MKBETAG('P', 'A', 'U', ' '), AV_APP_TO_DEV_PLAY = MKBETAG('P', 'L', 'A', 'Y'), AV_APP_TO_DEV_TOGGLE_PAUSE = MKBETAG('P', 'A', 'U', 'T'), AV_APP_TO_DEV_SET_VOLUME = MKBETAG('S', 'V', 'O', 'L'), AV_APP_TO_DEV_MUTE = MKBETAG(' ', 'M', 'U', 'T'), AV_APP_TO_DEV_UNMUTE = MKBETAG('U', 'M', 'U', 'T'), AV_APP_TO_DEV_TOGGLE_MUTE = MKBETAG('T', 'M', 'U', 'T'), AV_APP_TO_DEV_GET_VOLUME = MKBETAG('G', 'V', 'O', 'L'), AV_APP_TO_DEV_GET_MUTE = MKBETAG('G', 'M', 'U', 'T') } |
enum | AVDevToAppMessageType { AV_DEV_TO_APP_NONE = MKBETAG('N','O','N','E'), AV_DEV_TO_APP_CREATE_WINDOW_BUFFER = MKBETAG('B','C','R','E'), AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER = MKBETAG('B','P','R','E'), AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER = MKBETAG('B','D','I','S'), AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER = MKBETAG('B','D','E','S'), AV_DEV_TO_APP_BUFFER_OVERFLOW = MKBETAG('B','O','F','L'), AV_DEV_TO_APP_BUFFER_UNDERFLOW = MKBETAG('B','U','F','L'), AV_DEV_TO_APP_BUFFER_READABLE = MKBETAG('B','R','D',' '), AV_DEV_TO_APP_BUFFER_WRITABLE = MKBETAG('B','W','R',' '), AV_DEV_TO_APP_MUTE_STATE_CHANGED = MKBETAG('C','M','U','T'), AV_DEV_TO_APP_VOLUME_LEVEL_CHANGED = MKBETAG('C','V','O','L') } |
Переменные | |
const AVOption | av_device_capabilities [] |
Special devices muxing/demuxing library.
Libavdevice is a complementary library to libavformat. It provides various "special" platform-specific muxers and demuxers, e.g. for grabbing devices, audio capture and playback etc. As a consequence, the (de)muxers in libavdevice are of the AVFMT_NOFILE type (they use their own I/O functions). The filename passed to avformat_open_input() often does not refer to an actually existing file, but has some special device-specific meaning - e.g. for xcbgrab it is the display name.
To use libavdevice, simply call avdevice_register_all() to register all compiled muxers and demuxers. They all use standard libavformat API.
typedef struct AVDeviceRect AVDeviceRect |
typedef struct AVDeviceCapabilitiesQuery AVDeviceCapabilitiesQuery |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Following API allows user to probe device capabilities (supported codecs, pixel formats, sample formats, resolutions, channel counts, etc). It is build on top op AVOption API. Queried capabilities make it possible to set up converters of video or audio parameters that fit to the device.
List of capabilities that can be queried:
Value of the capability may be set by user using av_opt_set() function and AVDeviceCapabilitiesQuery object. Following queries will limit results to the values matching already set capabilities. For example, setting a codec may impact number of formats or fps values returned during next query. Setting invalid value may limit results to zero.
Example of the usage basing on opengl output device:
Structure describes device capabilities.
It is used by devices in conjunction with av_device_capabilities AVOption table to implement capabilities probing API based on AVOption API. Should not be used directly.
typedef struct AVDeviceInfo AVDeviceInfo |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Structure describes basic parameters of the device.
typedef struct AVDeviceInfoList AVDeviceInfoList |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
List of devices.
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Message types used by avdevice_app_to_dev_control_message().
Элементы перечислений | |
---|---|
AV_APP_TO_DEV_NONE | Dummy message. |
AV_APP_TO_DEV_WINDOW_SIZE | Window size change message. Message is sent to the device every time the application changes the size of the window device renders to. Message should also be sent right after window is created. data: AVDeviceRect: new window size. |
AV_APP_TO_DEV_WINDOW_REPAINT | Repaint request message. Message is sent to the device when window has to be repainted. data: AVDeviceRect: area required to be repainted. NULL: whole area is required to be repainted. |
AV_APP_TO_DEV_PAUSE | Request pause/play. Application requests pause/unpause playback. Mostly usable with devices that have internal buffer. By default devices are not paused. data: NULL |
AV_APP_TO_DEV_PLAY | |
AV_APP_TO_DEV_TOGGLE_PAUSE | |
AV_APP_TO_DEV_SET_VOLUME | Volume control message. Set volume level. It may be device-dependent if volume is changed per stream or system wide. Per stream volume change is expected when possible. data: double: new volume with range of 0.0 - 1.0. |
AV_APP_TO_DEV_MUTE | Mute control messages. Change mute state. It may be device-dependent if mute status is changed per stream or system wide. Per stream mute status change is expected when possible. data: NULL. |
AV_APP_TO_DEV_UNMUTE | |
AV_APP_TO_DEV_TOGGLE_MUTE | |
AV_APP_TO_DEV_GET_VOLUME | Get volume/mute messages. Force the device to send AV_DEV_TO_APP_VOLUME_LEVEL_CHANGED or AV_DEV_TO_APP_MUTE_STATE_CHANGED command respectively. data: NULL. |
AV_APP_TO_DEV_GET_MUTE |
См. определение в файле avdevice.h строка 119
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Message types used by avdevice_dev_to_app_control_message().
Элементы перечислений | |
---|---|
AV_DEV_TO_APP_NONE | Dummy message. |
AV_DEV_TO_APP_CREATE_WINDOW_BUFFER | Create window buffer message. Device requests to create a window buffer. Exact meaning is device- and application-dependent. Message is sent before rendering first frame and all one-shot initializations should be done here. Application is allowed to ignore preferred window buffer size.
data: AVDeviceRect: preferred size of the window buffer. NULL: no preferred size of the window buffer. |
AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER | Prepare window buffer message. Device requests to prepare a window buffer for rendering. Exact meaning is device- and application-dependent. Message is sent before rendering of each frame. data: NULL. |
AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER | Display window buffer message. Device requests to display a window buffer. Message is sent when new frame is ready to be displayed. Usually buffers need to be swapped in handler of this message. data: NULL. |
AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER | Destroy window buffer message. Device requests to destroy a window buffer. Message is sent when device is about to be destroyed and window buffer is not required anymore. data: NULL. |
AV_DEV_TO_APP_BUFFER_OVERFLOW | Buffer fullness status messages. Device signals buffer overflow/underflow. data: NULL. |
AV_DEV_TO_APP_BUFFER_UNDERFLOW | |
AV_DEV_TO_APP_BUFFER_READABLE | Buffer readable/writable. Device informs that buffer is readable/writable. When possible, device informs how many bytes can be read/write.
data: int64_t: amount of bytes available to read/write. NULL: amount of bytes available to read/write is not known. |
AV_DEV_TO_APP_BUFFER_WRITABLE | |
AV_DEV_TO_APP_MUTE_STATE_CHANGED | Mute state change message. Device informs that mute state has changed. data: int: 0 for not muted state, non-zero for muted state. |
AV_DEV_TO_APP_VOLUME_LEVEL_CHANGED | Volume level change message. Device informs that volume level has changed. data: double: new volume with range of 0.0 - 1.0. |
См. определение в файле avdevice.h строка 198
unsigned avdevice_version | ( | void | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Return the LIBAVDEVICE_VERSION_INT constant.
const char* avdevice_configuration | ( | void | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Return the libavdevice build-time configuration.
const char* avdevice_license | ( | void | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Return the libavdevice license.
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Initialize libavdevice and register all the input and output devices.
AVInputFormat* av_input_audio_device_next | ( | AVInputFormat * | d | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Audio input devices iterator.
If d is NULL, returns the first registered input audio/video device, if d is non-NULL, returns the next registered input audio/video device after d or NULL if d is the last one.
AVInputFormat* av_input_video_device_next | ( | AVInputFormat * | d | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Video input devices iterator.
If d is NULL, returns the first registered input audio/video device, if d is non-NULL, returns the next registered input audio/video device after d or NULL if d is the last one.
AVOutputFormat* av_output_audio_device_next | ( | AVOutputFormat * | d | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Audio output devices iterator.
If d is NULL, returns the first registered output audio/video device, if d is non-NULL, returns the next registered output audio/video device after d or NULL if d is the last one.
AVOutputFormat* av_output_video_device_next | ( | AVOutputFormat * | d | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Video output devices iterator.
If d is NULL, returns the first registered output audio/video device, if d is non-NULL, returns the next registered output audio/video device after d or NULL if d is the last one.
int avdevice_app_to_dev_control_message | ( | struct AVFormatContext * | s, |
enum AVAppToDevMessageType | type, | ||
void * | data, | ||
size_t | data_size | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Send control message from application to device.
s | device context. |
type | message type. |
data | message data. Exact type depends on message type. |
data_size | size of message data. |
int avdevice_dev_to_app_control_message | ( | struct AVFormatContext * | s, |
enum AVDevToAppMessageType | type, | ||
void * | data, | ||
size_t | data_size | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Send control message from device to application.
s | device context. |
type | message type. |
data | message data. Can be NULL. |
data_size | size of message data. |
int avdevice_capabilities_create | ( | AVDeviceCapabilitiesQuery ** | caps, |
AVFormatContext * | s, | ||
AVDictionary ** | device_options | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Initialize capabilities probing API based on AVOption API.
avdevice_capabilities_free() must be called when query capabilities API is not used anymore.
[out] | caps | Device capabilities data. Pointer to a NULL pointer must be passed. |
s | Context of the device. | |
device_options | An AVDictionary filled with device-private options. On return this parameter will be destroyed and replaced with a dict containing options that were not found. May be NULL. The same options must be passed later to avformat_write_header() for output devices or avformat_open_input() for input devices, or at any other place that affects device-private options. |
void avdevice_capabilities_free | ( | AVDeviceCapabilitiesQuery ** | caps, |
AVFormatContext * | s | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Free resources created by avdevice_capabilities_create()
caps | Device capabilities data to be freed. |
s | Context of the device. |
int avdevice_list_devices | ( | struct AVFormatContext * | s, |
AVDeviceInfoList ** | device_list | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
List devices.
Returns available device names and their parameters.
s | device context. | |
[out] | device_list | list of autodetected devices. |
void avdevice_free_list_devices | ( | AVDeviceInfoList ** | device_list | ) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
Convenient function to free result of avdevice_list_devices().
devices | device list to be freed. |
int avdevice_list_input_sources | ( | struct AVInputFormat * | device, |
const char * | device_name, | ||
AVDictionary * | device_options, | ||
AVDeviceInfoList ** | device_list | ||
) |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
List devices.
Returns available device names and their parameters. These are convinient wrappers for avdevice_list_devices(). Device context is allocated and deallocated internally.
device | device format. May be NULL if device name is set. | |
device_name | device name. May be NULL if device format is set. | |
device_options | An AVDictionary filled with device-private options. May be NULL. The same options must be passed later to avformat_write_header() for output devices or avformat_open_input() for input devices, or at any other place that affects device-private options. | |
[out] | device_list | list of autodetected devices |
int avdevice_list_output_sinks | ( | struct AVOutputFormat * | device, |
const char * | device_name, | ||
AVDictionary * | device_options, | ||
AVDeviceInfoList ** | device_list | ||
) |
const AVOption av_device_capabilities[] |
#include <C:/git/world-of-might-and-magic/lib/win32/x86/ffmpeg-4.2.2/include/libavdevice/avdevice.h>
AVOption table used by devices to implement device capabilities API. Should not be used by a user.