World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
StorylineTextTable.h
См. документацию.
1
#pragma once
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#include <cstdint>
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#pragma pack(push, 1)
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struct
StorylineRecord
{
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char
*
pText
;
// 0
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char
*
pPageTitle
;
// 4
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uint8_t
uTime
;
// 8
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char
f_9
;
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char
f_A
;
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char
f_B
;
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};
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#pragma pack(pop)
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/* 173 */
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#pragma pack(push, 1)
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struct
StorylineText
{
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void
Initialize
();
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StorylineRecord
StoreLine
[29];
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int
field_15C
;
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// int field_0;
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// int field_4[87];
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};
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#pragma pack(pop)
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extern
char
*
pHistoryTXT_Raw
;
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extern
struct
StorylineText
*
pStorylineText
;
pHistoryTXT_Raw
char * pHistoryTXT_Raw
Definition:
StorylineTextTable.cpp:7
StorylineRecord::pText
char * pText
Definition:
StorylineTextTable.h:7
StorylineText
Definition:
StorylineTextTable.h:18
StorylineRecord::f_A
char f_A
Definition:
StorylineTextTable.h:11
StorylineRecord::f_B
char f_B
Definition:
StorylineTextTable.h:12
StorylineRecord::pPageTitle
char * pPageTitle
Definition:
StorylineTextTable.h:8
StorylineText::Initialize
void Initialize()
Definition:
StorylineTextTable.cpp:13
StorylineText::StoreLine
StorylineRecord StoreLine[29]
Definition:
StorylineTextTable.h:20
uint8_t
unsigned __int8 uint8_t
Definition:
SDL_config.h:35
StorylineRecord
Definition:
StorylineTextTable.h:6
StorylineRecord::f_9
char f_9
Definition:
StorylineTextTable.h:10
pStorylineText
struct StorylineText * pStorylineText
Definition:
StorylineTextTable.cpp:8
StorylineRecord::uTime
uint8_t uTime
Definition:
StorylineTextTable.h:9
StorylineText::field_15C
int field_15C
Definition:
StorylineTextTable.h:21
Engine
Tables
StorylineTextTable.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:34. Создано системой
1.8.17