World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
StorylineTextTable.h
См. документацию.
1 #pragma once
2 
3 #include <cstdint>
4 
5 #pragma pack(push, 1)
7  char* pText; // 0
8  char* pPageTitle; // 4
9  uint8_t uTime; // 8
10  char f_9;
11  char f_A;
12  char f_B;
13 };
14 #pragma pack(pop)
15 
16 /* 173 */
17 #pragma pack(push, 1)
18 struct StorylineText {
19  void Initialize();
21  int field_15C;
22  // int field_0;
23  // int field_4[87];
24 };
25 #pragma pack(pop)
26 
27 extern char* pHistoryTXT_Raw;
28 extern struct StorylineText* pStorylineText;
pHistoryTXT_Raw
char * pHistoryTXT_Raw
Definition: StorylineTextTable.cpp:7
StorylineRecord::pText
char * pText
Definition: StorylineTextTable.h:7
StorylineText
Definition: StorylineTextTable.h:18
StorylineRecord::f_A
char f_A
Definition: StorylineTextTable.h:11
StorylineRecord::f_B
char f_B
Definition: StorylineTextTable.h:12
StorylineRecord::pPageTitle
char * pPageTitle
Definition: StorylineTextTable.h:8
StorylineText::Initialize
void Initialize()
Definition: StorylineTextTable.cpp:13
StorylineText::StoreLine
StorylineRecord StoreLine[29]
Definition: StorylineTextTable.h:20
uint8_t
unsigned __int8 uint8_t
Definition: SDL_config.h:35
StorylineRecord
Definition: StorylineTextTable.h:6
StorylineRecord::f_9
char f_9
Definition: StorylineTextTable.h:10
pStorylineText
struct StorylineText * pStorylineText
Definition: StorylineTextTable.cpp:8
StorylineRecord::uTime
uint8_t uTime
Definition: StorylineTextTable.h:9
StorylineText::field_15C
int field_15C
Definition: StorylineTextTable.h:21