World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Класс OnCancel3

#include <GUIWindow.h>

+ Граф наследования:OnCancel3:
+ Граф связей класса OnCancel3:

Открытые члены

 OnCancel3 (unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String())
 
virtual ~OnCancel3 ()
 
virtual void Update ()
 
- Открытые члены унаследованные от GUIWindow
 GUIWindow ()
 
 GUIWindow (WindowType windowType, unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const String &hint=String())
 
virtual ~GUIWindow ()
 
GUIButtonCreateButton (int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())
 
bool Contains (unsigned int x, unsigned int y)
 
void DrawFlashingInputCursor (int uX, int uY, GUIFont *a2)
 
int DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, const char *text, int rect_width, int reverse_text)
 
int DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, String &str, int rect_width, int reverse_text)
 
void DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0)
 
void DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const String &str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0)
 
void DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing)
 
void DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const String &str, int line_spacing)
 
void DrawShops_next_generation_time_string (GameTime time)
 
void HouseDialogManager ()
 
void DrawMessageBox (bool inside_game_viewport)
 
GUIButtonGetControl (unsigned int uID)
 
void _41D08F_set_keyboard_control_group (int num_buttons, int a3, int a4, int a5)
 
void _41D73D_draw_buff_tooltip ()
 
virtual void Release ()
 
void DeleteButtons ()
 

Дополнительные унаследованные члены

- Открытые статические члены унаследованные от GUIWindow
static void InitializeGUI ()
 
- Открытые атрибуты унаследованные от GUIWindow
unsigned int uFrameX
 
unsigned int uFrameY
 
unsigned int uFrameWidth
 
unsigned int uFrameHeight
 
unsigned int uFrameZ
 
unsigned int uFrameW
 
WindowType eWindowType
 
union {
   void *   ptr_1C
 
   unsigned int   par1C
 
}; 
 
int field_24
 
int pNumPresenceButton
 
int pCurrentPosActiveItem
 
int field_30
 
int field_34
 
int pStartingPosActiveItem
 
int receives_keyboard_input_2
 
bool receives_keyboard_input
 
String sHint
 
std::vector< GUIButton * > vButtons
 
Mousemouse = nullptr
 
Loglog = nullptr
 

Подробное описание

См. определение в файле GUIWindow.h строка 588

Конструктор(ы)

◆ OnCancel3()

OnCancel3::OnCancel3 ( unsigned int  x,
unsigned int  y,
unsigned int  width,
unsigned int  height,
int  button,
const String hint = String() 
)
inline

См. определение в файле GUIWindow.h строка 590

590  :
592  {}

◆ ~OnCancel3()

virtual OnCancel3::~OnCancel3 ( )
inlinevirtual

См. определение в файле GUIWindow.h строка 593

593 {}

Методы

◆ Update()

void OnCancel3::Update ( )
virtual

Переопределяет метод предка GUIWindow.

См. определение в файле GUIWindow.cpp строка 940

940  {
941  if (!sHint.empty()) {
943  }
944 
945  auto pButton = (GUIButton *)ptr_1C;
946  render->DrawTextureAlphaNew(uFrameX / 640.0f, uFrameY / 480.0f, pButton->vTextures[0]);
947  viewparams->bRedrawGameUI = true;
948  if (!sHint.empty()) {
949  pButton->DrawLabel(sHint, pFontCreate, 0, 0);
950  }
951  Release();
952 
953  pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
954 }

Перекрестные ссылки ViewingParams::bRedrawGameUI, pAudioPlayer, pFontCreate, AudioPlayer::PlaySound(), pMessageQueue_50CBD0, GUIWindow::ptr_1C, GUIWindow::Release(), render, GUIWindow::sHint, SOUND_StartMainChoice02, GUIWindow::uFrameX, GUIWindow::uFrameY, UIMSG_Escape и viewparams.

+ Граф вызовов:

Объявления и описания членов классов находятся в файлах:
WINDOW_LoadGame_CancelBtn
@ WINDOW_LoadGame_CancelBtn
Definition: GUIWindow.h:322
UIMSG_Escape
@ UIMSG_Escape
Definition: GUIWindow.h:96
height
EGLSurface EGLint EGLint EGLint EGLint height
Definition: SDL_egl.h:1596
AudioPlayer::PlaySound
void PlaySound(SoundID eSoundID, int pid, unsigned int uNumRepeats, int x, int y, int a7)
Definition: AudioPlayer.cpp:195
GUIWindow::GUIWindow
GUIWindow()
Definition: GUIWindow.cpp:765
GUIWindow::Release
virtual void Release()
Definition: GUIWindow.cpp:292
pFontCreate
GUIFont * pFontCreate
Definition: GUIFont.cpp:22
GUIButton
Definition: GUIButton.h:11
y
EGLSurface EGLint EGLint y
Definition: SDL_egl.h:1596
x
EGLSurface EGLint x
Definition: SDL_egl.h:1596
viewparams
struct ViewingParams * viewparams
Definition: mm7_data.cpp:22
width
EGLSurface EGLint EGLint EGLint width
Definition: SDL_egl.h:1596
f
GLfloat f
Definition: SDL_opengl_glext.h:1873
GUIWindow::uFrameY
unsigned int uFrameY
Definition: GUIWindow.h:469
GUIWindow::ptr_1C
void * ptr_1C
Definition: GUIWindow.h:476
ViewingParams::bRedrawGameUI
int bRedrawGameUI
Definition: Viewport.h:74
GUIWindow::uFrameX
unsigned int uFrameX
Definition: GUIWindow.h:468
GUIWindow::sHint
String sHint
Definition: GUIWindow.h:488
pAudioPlayer
AudioPlayer * pAudioPlayer
Definition: AudioPlayer.cpp:20
SOUND_StartMainChoice02
@ SOUND_StartMainChoice02
Definition: AudioPlayer.h:37
pMessageQueue_50CBD0
struct GUIMessageQueue * pMessageQueue_50CBD0
Definition: GUIWindow.cpp:86
render
std::shared_ptr< IRender > render
Definition: RenderOpenGL.cpp:52