World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
32 int _4418B1(
int a2,
int a3,
int a4,
int a5);
60 void FromFile(
void *data_mm6,
void *data_mm7,
void *data_mm8);
unsigned __int16 uint16_t
int _4418B6(int uOverlayID, int16_t a3, int a4, int a5, int16_t a6)
uint16_t uSpriteFramesetID
int _4418B1(int a2, int a3, int a4, int a5)
int16_t sprite_frame_time
OtherOverlay pOverlays[50]
bool FromFileTxt(const char *Args)
void DrawTurnBasedIcon(int a2)
struct OtherOverlayList * pOtherOverlayList
struct OverlayList * pOverlayList
unsigned int uNumOverlays
struct OverlayDesc * pOverlays
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)