| 
    World of Might and Magic
    0.2.0
    
   Open reimplementation of Might and Magic 6 7 8 game engine 
   | 
 
 
 
 
См. документацию.
   32     int _4418B1(
int a2, 
int a3, 
int a4, 
int a5);
 
   60     void FromFile(
void *data_mm6, 
void *data_mm7, 
void *data_mm8);
 
  
 
unsigned __int16 uint16_t
 
int _4418B6(int uOverlayID, int16_t a3, int a4, int a5, int16_t a6)
 
uint16_t uSpriteFramesetID
 
int _4418B1(int a2, int a3, int a4, int a5)
 
int16_t sprite_frame_time
 
OtherOverlay pOverlays[50]
 
bool FromFileTxt(const char *Args)
 
void DrawTurnBasedIcon(int a2)
 
struct OtherOverlayList * pOtherOverlayList
 
struct OverlayList * pOverlayList
 
unsigned int uNumOverlays
 
struct OverlayDesc * pOverlays
 
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)