World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
28 unsigned int lod_sprite_id);
unsigned __int16 uint16_t
Texture * GetImage_PCXFromNewLOD(const String &name)
Texture * GetImage_Solid(const String &name)
std::map< String, Texture * > images
std::map< String, Texture * > sprites
Texture * GetImage_PCXFromIconsLOD(const String &name)
Texture * GetImage_PCXFromFile(const String &name)
std::map< String, Texture * > bitmaps
Texture * GetSprite(const String &name, unsigned int palette_id, unsigned int lod_sprite_id)
Texture * GetImage_ColorKey(const String &name, uint16_t colorkey)
Texture * GetBitmap(const String &name)
bool ReleaseImage(const String &name)
EGLImageKHR EGLint * name
Texture * GetImage_Alpha(const String &name)