World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл AssetsManager.h

См. исходные тексты.

Классы

class  AssetsManager
 

Переменные

AssetsManagerassets
 

Переменные

◆ assets

AssetsManager* assets

См. определение в файле AssetsManager.cpp строка 12

Используется в Party::AddItemToParty(), Render::BeginDecals(), Render::BeginLightmaps(), Render::BeginLightmaps2(), Player::CanFitItem(), Chest::CanPlaceItemAt(), CharacterUI_DrawItem(), CharacterUI_DrawPaperdoll(), CharacterUI_InventoryTab_Draw(), CharacterUI_LoadPaperdollTextures(), OutdoorLocation::CreateDebugLocation(), EnterHouse(), Application::Game::EventLoop(), GameUI_DrawHiredNPCs(), GameUI_DrawItemInfo(), GameUI_DrawNPCPopup(), GameUI_InitializeDialogue(), GameUI_LoadPlayerPortraintsAndVoices(), GameUI_ReloadPlayerPortraits(), Icon::GetTexture(), TileDesc::GetTexture(), TextureFrame::GetTexture(), GUICredits::GUICredits(), GUIWindow_AutonotesBook::GUIWindow_AutonotesBook(), GUIWindow_CalendarBook::GUIWindow_CalendarBook(), GUIWindow_DebugMenu::GUIWindow_DebugMenu(), GUIWindow_GameKeyBindings::GUIWindow_GameKeyBindings(), GUIWindow_GameMenu::GUIWindow_GameMenu(), GUIWindow_GameOptions::GUIWindow_GameOptions(), GUIWindow_GameVideoOptions::GUIWindow_GameVideoOptions(), GUIWindow_JournalBook::GUIWindow_JournalBook(), GUIWindow_LloydsBook::GUIWindow_LloydsBook(), GUIWindow_Load::GUIWindow_Load(), GUIWindow_MainMenu::GUIWindow_MainMenu(), GUIWindow_MapBook::GUIWindow_MapBook(), GUIWindow_PartyCreation::GUIWindow_PartyCreation(), GUIWindow_QuestBook::GUIWindow_QuestBook(), GUIWindow_QuickReference::GUIWindow_QuickReference(), GUIWindow_Rest::GUIWindow_Rest(), GUIWindow_Save::GUIWindow_Save(), GUIWindow_TownPortalBook::GUIWindow_TownPortalBook(), GUIWindow_Transition::GUIWindow_Transition(), GUIWindow_Travel::GUIWindow_Travel(), GUIProgressBar::Initialize(), OutdoorLocation::Initialize(), GUIWindow_Book::InitializeFonts(), InitializeSpellBookTextures(), OutdoorLocation::Load(), OutdoorLocation::LoadActualSkyFrame(), SpellFxRenderer::LoadAnimations(), LoadPartyBuffIcons(), LoadSpellbook(), LODFile_Sprites::LoadSprite(), ArcomageGame::LoadSprites(), GUIWindow_MainMenu::Loop(), Application::Menu::MenuLoop(), Chest::PlaceItemAt(), ArcomageGame::PrepareArcomage(), PrepareHouse(), Player::PutItemArInventoryIndex(), Chest::PutItemInChest(), Mouse::ReadCursorWithItem(), Image::Release(), RemoveItemAtChestIndex(), Player::RemoveItemAtInventoryIndex(), SpellFxRenderer::RenderAsSprite(), Engine::SecondaryInitialization(), Mouse::SetCursorImage(), ODMFace::SetTexture(), BLVFace::SetTexture(), SetUserInterface(), SpellBookGenerator(), Party::sub_421B2C_PlaceInInventory_or_DropPickedItem(), UI_Create(), GUIWindow_CharacterRecord::Update(), GUIWindow_MainMenu::Update(), GUIWindow_Rest::Update(), GUIWindow_Chest::Update(), WetsuitOff() и WetsuitOn().