World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
|
См. документацию.
56 unsigned int FindIcon(
const char *pIconName);
57 Icon *
GetFrame(
unsigned int uIconID,
unsigned int frame_time);
60 void FromFile(
void *data_mm6,
void *data_mm7,
void *data_mm8);
88 extern std::array<UIAnimation *, 4>
pUIAnims;
void SetAnimationName(const char *name)
void InitializeAnimation(unsigned int uIconID)
const char * GetAnimationName() const
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
unsigned int GetAnimLength() const
UIAnimation * pUIAnum_Torchlight
void SetAnimLength(unsigned int anim_length)
UIAnimation * pUIAnim_Gold
UIAnimation * pUIAnim_Food
struct IconFrameTable * pIconsFrameTable
Icon * GetIcon(unsigned int idx)
void SetAnimTime(unsigned int anim_time)
unsigned int FindIcon(const char *pIconName)
Icon * GetFrame(unsigned int uIconID, unsigned int frame_time)
EGLImageKHR EGLint * name
unsigned int GetAnimTime() const
int FromFileTxt(const char *Args)
std::array< UIAnimation *, 4 > pUIAnims
UIAnimation * pUIAnim_WizardEye