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    World of Might and Magic
    0.2.0
    
   Open reimplementation of Might and Magic 6 7 8 game engine 
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См. документацию.
   56     unsigned int FindIcon(
const char *pIconName);
 
   57     Icon *
GetFrame(
unsigned int uIconID, 
unsigned int frame_time);
 
   60     void FromFile(
void *data_mm6, 
void *data_mm7, 
void *data_mm8);
 
   88 extern std::array<UIAnimation *, 4> 
pUIAnims;
 
  
 
void SetAnimationName(const char *name)
 
void InitializeAnimation(unsigned int uIconID)
 
const char * GetAnimationName() const
 
void FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
 
unsigned int GetAnimLength() const
 
UIAnimation * pUIAnum_Torchlight
 
void SetAnimLength(unsigned int anim_length)
 
UIAnimation * pUIAnim_Gold
 
UIAnimation * pUIAnim_Food
 
struct IconFrameTable * pIconsFrameTable
 
Icon * GetIcon(unsigned int idx)
 
void SetAnimTime(unsigned int anim_time)
 
unsigned int FindIcon(const char *pIconName)
 
Icon * GetFrame(unsigned int uIconID, unsigned int frame_time)
 
EGLImageKHR EGLint * name
 
unsigned int GetAnimTime() const
 
int FromFileTxt(const char *Args)
 
std::array< UIAnimation *, 4 > pUIAnims
 
UIAnimation * pUIAnim_WizardEye