TextureD3D(bool lazy_initialization=true)
IDirect3DTexture2 * GetDirect3DTexture()
virtual bool LoadImageData()
IDirectDrawSurface * GetDirectDrawSurface()
void SetDirectDrawSurface(IDirectDrawSurface *dds)
static Texture * Create(unsigned int width, unsigned int height, IMAGE_FORMAT format, const void *pixels)
void SetDirect3DTexture2(IDirect3DTexture2 *d3dt)