World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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unsigned __int16 uint16_t
virtual bool Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)
PCX_LOD_File_Loader(LOD::File *lod, const String &filename)
virtual bool Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)
static Log * ResolveLogger()
EGLSurface EGLint EGLint EGLint EGLint height
LODFile_IconsBitmaps * lod
ColorKey_LOD_Loader(LODFile_IconsBitmaps *lod, const String &filename, uint16_t colorkey)
Alpha_LOD_Loader(LODFile_IconsBitmaps *lod, const String &filename)
LODFile_IconsBitmaps * lod
virtual bool Load(unsigned int *width, unsigned int *height, void **out_pixels, IMAGE_FORMAT *format)
bool DecodePCX(const void *pcx_data, uint16_t *pOutPixels, unsigned int *width, unsigned int *height)
Image16bit_LOD_Loader(LODFile_IconsBitmaps *lod, const String &filename)
unsigned int lod_sprite_id
PCX_File_Loader(LODFile_IconsBitmaps *lod, const String &filename)
Sprites_LOD_Loader(LODFile_Sprites *lod, unsigned int palette_id, const String &filename, unsigned int lod_sprite_id)
virtual bool Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)
virtual bool Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)
EGLSurface EGLint EGLint EGLint width
virtual bool Load(unsigned int *width, unsigned int *height, void **out_pixels, IMAGE_FORMAT *format)
virtual String GetResourceName() const
Bitmaps_LOD_Loader(LODFile_IconsBitmaps *lod, const String &filename)
LODFile_IconsBitmaps * lod
bool InternalLoad(void *file, size_t size, unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)
virtual bool Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)=0
LODFile_IconsBitmaps * lod
virtual bool Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)
virtual bool Load(unsigned int *width, unsigned int *height, void **pixels, IMAGE_FORMAT *format)
PCX_LOD_Loader(LOD::File *lod, const String &filename)
LODFile_IconsBitmaps * lod
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels