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World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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#include <UIInventory.h>
Граф наследования:GUIWindow_Inventory_CastSpell:
Граф связей класса GUIWindow_Inventory_CastSpell:Открытые члены | |
| GUIWindow_Inventory_CastSpell (unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String()) | |
| virtual | ~GUIWindow_Inventory_CastSpell () |
| virtual void | Update () |
Открытые члены унаследованные от GUIWindow | |
| GUIWindow () | |
| GUIWindow (WindowType windowType, unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int pButton, const String &hint=String()) | |
| virtual | ~GUIWindow () |
| GUIButton * | CreateButton (int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >()) |
| bool | Contains (unsigned int x, unsigned int y) |
| void | DrawFlashingInputCursor (int uX, int uY, GUIFont *a2) |
| int | DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, const char *text, int rect_width, int reverse_text) |
| int | DrawTextInRect (GUIFont *font, unsigned int x, unsigned int y, unsigned int color, String &str, int rect_width, int reverse_text) |
| void | DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) |
| void | DrawText (GUIFont *font, int x, int y, unsigned short uFontColor, const String &str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0) |
| void | DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const char *pInString, int line_spacing) |
| void | DrawTitleText (GUIFont *font, int horizontal_margin, int vertical_margin, unsigned __int16 uDefaultColor, const String &str, int line_spacing) |
| void | DrawShops_next_generation_time_string (GameTime time) |
| void | HouseDialogManager () |
| void | DrawMessageBox (bool inside_game_viewport) |
| GUIButton * | GetControl (unsigned int uID) |
| void | _41D08F_set_keyboard_control_group (int num_buttons, int a3, int a4, int a5) |
| void | _41D73D_draw_buff_tooltip () |
| virtual void | Release () |
| void | DeleteButtons () |
Дополнительные унаследованные члены | |
Открытые статические члены унаследованные от GUIWindow | |
| static void | InitializeGUI () |
Открытые атрибуты унаследованные от GUIWindow | |
| unsigned int | uFrameX |
| unsigned int | uFrameY |
| unsigned int | uFrameWidth |
| unsigned int | uFrameHeight |
| unsigned int | uFrameZ |
| unsigned int | uFrameW |
| WindowType | eWindowType |
| union { | |
| void * ptr_1C | |
| unsigned int par1C | |
| }; | |
| int | field_24 |
| int | pNumPresenceButton |
| int | pCurrentPosActiveItem |
| int | field_30 |
| int | field_34 |
| int | pStartingPosActiveItem |
| int | receives_keyboard_input_2 |
| bool | receives_keyboard_input |
| String | sHint |
| std::vector< GUIButton * > | vButtons |
| Mouse * | mouse = nullptr |
| Log * | log = nullptr |
См. определение в файле UIInventory.h строка 14
| GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell | ( | unsigned int | x, |
| unsigned int | y, | ||
| unsigned int | width, | ||
| unsigned int | height, | ||
| int | button, | ||
| const String & | hint = String() |
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| ) |
См. определение в файле UIInventory.cpp строка 37
Перекрестные ссылки GUIWindow::CreateButton(), Localization::GetString(), localization, GUIWindow::mouse, pBtn_ExitCancel, Mouse::SetCursorImage() и UIMSG_Escape.
Граф вызовов:
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inlinevirtual |
См. определение в файле UIInventory.h строка 17
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virtual |
Переопределяет метод предка GUIWindow.
См. определение в файле UIInventory.cpp строка 47
Перекрестные ссылки CharacterUI_DrawPaperdoll(), CharacterUI_InventoryTab_Draw(), dialogue_ui_x_x_u, draw_leather(), pBtn_ExitCancel, pPlayers, render, uActiveCharacter, GUIButton::uX и GUIButton::uY.
Граф вызовов: