World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
UIInventory.h
См. документацию.
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#pragma once
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3
#include "
GUI/GUIWindow.h
"
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class
GUIWindow_Inventory
:
public
GUIWindow
{
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public
:
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GUIWindow_Inventory
(
unsigned
int
x
,
unsigned
int
y
,
unsigned
int
width
,
unsigned
int
height
,
int
button,
const
String
&hint =
String
()) :
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GUIWindow
(
WINDOW_CharacterWindow_Inventory
,
x
,
y
,
width
,
height
, button, hint) {}
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virtual
~GUIWindow_Inventory
() {}
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virtual
void
Update
();
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};
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class
GUIWindow_Inventory_CastSpell
:
public
GUIWindow
{
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public
:
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GUIWindow_Inventory_CastSpell
(
unsigned
int
x
,
unsigned
int
y
,
unsigned
int
width
,
unsigned
int
height
,
int
button,
const
String
&hint =
String
());
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virtual
~GUIWindow_Inventory_CastSpell
() {}
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virtual
void
Update
();
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};
GUIWindow
Definition:
GUIWindow.h:433
height
EGLSurface EGLint EGLint EGLint EGLint height
Definition:
SDL_egl.h:1596
GUIWindow_Inventory
Definition:
UIInventory.h:5
GUIWindow_Inventory_CastSpell
Definition:
UIInventory.h:14
GUIWindow_Inventory::~GUIWindow_Inventory
virtual ~GUIWindow_Inventory()
Definition:
UIInventory.h:9
y
EGLSurface EGLint EGLint y
Definition:
SDL_egl.h:1596
GUIWindow_Inventory_CastSpell::GUIWindow_Inventory_CastSpell
GUIWindow_Inventory_CastSpell(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String())
Definition:
UIInventory.cpp:37
x
EGLSurface EGLint x
Definition:
SDL_egl.h:1596
WINDOW_CharacterWindow_Inventory
@ WINDOW_CharacterWindow_Inventory
Definition:
GUIWindow.h:330
width
EGLSurface EGLint EGLint EGLint width
Definition:
SDL_egl.h:1596
GUIWindow_Inventory::GUIWindow_Inventory
GUIWindow_Inventory(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const String &hint=String())
Definition:
UIInventory.h:7
GUIWindow_Inventory_CastSpell::~GUIWindow_Inventory_CastSpell
virtual ~GUIWindow_Inventory_CastSpell()
Definition:
UIInventory.h:17
GUIWindow_Inventory_CastSpell::Update
virtual void Update()
Definition:
UIInventory.cpp:47
GUIWindow_Inventory::Update
virtual void Update()
Definition:
UIInventory.cpp:17
GUIWindow.h
String
std::string String
Definition:
Strings.h:10
GUI
UI
UIInventory.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:36. Создано системой
1.8.17