World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
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См. документацию.
96 std::vector<GUIButton *>::iterator it =
105 int uFontShadowColor) {
109 this->uY + (
int)(this->uHeight - pFont->
GetHeight()) / 2, a5,
110 label_text, 0, 0, uFontShadowColor);
176 {{ui_exit_cancel_button_background}});
void DrawText(GUIFont *font, int x, int y, unsigned short uFontColor, const char *str, bool present_time_transparency=false, int max_text_height=0, int uFontShadowColor=0)
const char * GetString(unsigned int index) const
@ UIMSG_ClickAwardsDownBtn
GUIWindow * pGUIWindow_CurrentMenu
GUIButton * CreateButton(int x, int y, int width, int height, int a6, int a7, UIMessageType msg, unsigned int msg_param, uint8_t hotkey, const String &label, const std::vector< Image * > &textures=std::vector< Image * >())
Localization * localization
unsigned int GetLineWidth(const String &str)
unsigned int GetHeight() const
@ UIMSG_SelectShopDialogueOption
std::vector< GUIButton * > vButtons
int awards_scroll_bar_created
void _41D08F_set_keyboard_control_group(int num_buttons, int a3, int a4, int a5)
EGLSurface EGLint EGLint y
@ UIMSG_ClickAwardScrollBar
EGLSurface EGLNativeWindowType * window
@ UIMSG_InventoryLeftClick
@ UIMSG_BuyInShop_Identify_Repair
GUIWindow * pDialogueWindow