World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
- o -
object :
Vis_ObjectInfo
object_id :
Vis_SelectionFilter
object_index :
AVDRMPlaneDescriptor
object_pid :
Particle
,
RenderBillboard
,
RenderBillboardD3D
,
SoftwareBillboard
,
Vis_ObjectInfo
object_pointers :
Vis_SelectionList
object_pool :
Vis_SelectionList
object_type :
Vis_ObjectInfo
,
Vis_SelectionFilter
objects :
AVDRMFrameDescriptor
offset :
AVCodecParserContext
,
AVComponentDescriptor
,
AVDRMPlaneDescriptor
,
AVOption
,
LODSpriteLine
,
SDL_HapticPeriodic
,
SDL_RWops
,
VideoList::Node
offset_plus1 :
AVComponentDescriptor
oformat :
AVFormatContext
ogl_texture :
TextureOpenGL
opacity :
RenderBillboardD3D
opaque :
AVCodecContext
,
AVFilterGraph
,
AVFormatContext
,
AVFrame
,
AVIOContext
,
AVIOInterruptCB
,
z_stream_s
opaque_alloc :
AVQSVContext
opaque_alloc_type :
AVQSVContext
opaque_ref :
AVFrame
opaque_surfaces :
AVQSVContext
open_cb :
AVFormatContext
option :
AVClass
orig_buffer_size :
AVIOContext
os :
gz_header_s
out_channel_layouts :
AVFilterLink
out_formats :
AVFilterLink
out_samplerates :
AVFilterLink
outdoor_grid_band_3 :
ODMRenderParams
outdoor_no_mist :
ODMRenderParams
outdoor_no_wavy_water :
ODMRenderParams
output_callback :
AVVideotoolboxContext
output_pads :
AVFilterContext
output_picture_number :
AVCodecParserContext
output_ts_offset :
AVFormatContext
outputs :
AVFilter
,
AVFilterContext
overlap_process_option :
AVHDRPlusColorTransformParams
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:05:34. Создано системой
1.8.17