World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL.h
См. документацию.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
29 #ifndef SDL_h_
30 #define SDL_h_
31 
32 #include "SDL_main.h"
33 #include "SDL_stdinc.h"
34 #include "SDL_assert.h"
35 #include "SDL_atomic.h"
36 #include "SDL_audio.h"
37 #include "SDL_clipboard.h"
38 #include "SDL_cpuinfo.h"
39 #include "SDL_endian.h"
40 #include "SDL_error.h"
41 #include "SDL_events.h"
42 #include "SDL_filesystem.h"
43 #include "SDL_gamecontroller.h"
44 #include "SDL_haptic.h"
45 #include "SDL_hints.h"
46 #include "SDL_joystick.h"
47 #include "SDL_loadso.h"
48 #include "SDL_log.h"
49 #include "SDL_messagebox.h"
50 #include "SDL_metal.h"
51 #include "SDL_mutex.h"
52 #include "SDL_power.h"
53 #include "SDL_render.h"
54 #include "SDL_rwops.h"
55 #include "SDL_sensor.h"
56 #include "SDL_shape.h"
57 #include "SDL_system.h"
58 #include "SDL_thread.h"
59 #include "SDL_timer.h"
60 #include "SDL_version.h"
61 #include "SDL_video.h"
62 
63 #include "begin_code.h"
64 /* Set up for C function definitions, even when using C++ */
65 #ifdef __cplusplus
66 extern "C" {
67 #endif
68 
69 /* As of version 0.5, SDL is loaded dynamically into the application */
70 
77 /* @{ */
78 #define SDL_INIT_TIMER 0x00000001u
79 #define SDL_INIT_AUDIO 0x00000010u
80 #define SDL_INIT_VIDEO 0x00000020u
81 #define SDL_INIT_JOYSTICK 0x00000200u
82 #define SDL_INIT_HAPTIC 0x00001000u
83 #define SDL_INIT_GAMECONTROLLER 0x00002000u
84 #define SDL_INIT_EVENTS 0x00004000u
85 #define SDL_INIT_SENSOR 0x00008000u
86 #define SDL_INIT_NOPARACHUTE 0x00100000u
87 #define SDL_INIT_EVERYTHING ( \
88  SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
89  SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
90  )
91 /* @} */
92 
96 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
97 
107 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
108 
112 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
113 
120 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
121 
126 extern DECLSPEC void SDLCALL SDL_Quit(void);
127 
128 /* Ends C function definitions when using C++ */
129 #ifdef __cplusplus
130 }
131 #endif
132 #include "close_code.h"
133 
134 #endif /* SDL_h_ */
135 
136 /* vi: set ts=4 sw=4 expandtab: */
SDL_events.h
SDL_render.h
SDL_InitSubSystem
DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags)
SDL_main.h
SDL_atomic.h
SDL_timer.h
SDL_joystick.h
SDL_error.h
SDL_log.h
SDL_messagebox.h
SDL_filesystem.h
Include file for filesystem SDL API functions.
SDL_endian.h
SDL_Quit
DECLSPEC void SDLCALL SDL_Quit(void)
close_code.h
begin_code.h
SDL_haptic.h
The SDL haptic subsystem allows you to control haptic (force feedback) devices.
SDL_Init
DECLSPEC int SDLCALL SDL_Init(Uint32 flags)
SDL_thread.h
SDL_audio.h
SDL_sensor.h
SDL_mutex.h
SDL_cpuinfo.h
SDL_assert.h
SDL_gamecontroller.h
SDL_shape.h
SDL_power.h
SDL_system.h
SDL_stdinc.h
SDL_hints.h
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
flags
EGLSyncKHR EGLint flags
Definition: SDL_egl.h:898
SDL_WasInit
DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags)
SDL_metal.h
SDL_video.h
SDL_version.h
SDL_clipboard.h
SDL_QuitSubSystem
DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags)
SDL_loadso.h
SDL_rwops.h