World of Might and Magic
0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
SDL.h
См. документацию.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_h_
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#define SDL_h_
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#include "
SDL_main.h
"
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#include "
SDL_stdinc.h
"
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#include "
SDL_assert.h
"
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#include "
SDL_atomic.h
"
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#include "
SDL_audio.h
"
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#include "
SDL_clipboard.h
"
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#include "
SDL_cpuinfo.h
"
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#include "
SDL_endian.h
"
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#include "
SDL_error.h
"
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#include "
SDL_events.h
"
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#include "
SDL_filesystem.h
"
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#include "
SDL_gamecontroller.h
"
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#include "
SDL_haptic.h
"
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#include "
SDL_hints.h
"
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#include "
SDL_joystick.h
"
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#include "
SDL_loadso.h
"
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#include "
SDL_log.h
"
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#include "
SDL_messagebox.h
"
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#include "
SDL_metal.h
"
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#include "
SDL_mutex.h
"
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#include "
SDL_power.h
"
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#include "
SDL_render.h
"
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#include "
SDL_rwops.h
"
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#include "
SDL_sensor.h
"
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#include "
SDL_shape.h
"
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#include "
SDL_system.h
"
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#include "
SDL_thread.h
"
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#include "
SDL_timer.h
"
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#include "
SDL_version.h
"
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#include "
SDL_video.h
"
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/* As of version 0.5, SDL is loaded dynamically into the application */
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/* @{ */
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#define SDL_INIT_TIMER 0x00000001u
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#define SDL_INIT_AUDIO 0x00000010u
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#define SDL_INIT_VIDEO 0x00000020u
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#define SDL_INIT_JOYSTICK 0x00000200u
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#define SDL_INIT_HAPTIC 0x00001000u
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#define SDL_INIT_GAMECONTROLLER 0x00002000u
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#define SDL_INIT_EVENTS 0x00004000u
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#define SDL_INIT_SENSOR 0x00008000u
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#define SDL_INIT_NOPARACHUTE 0x00100000u
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
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)
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/* @} */
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extern
DECLSPEC
int
SDLCALL
SDL_Init
(
Uint32
flags
);
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extern
DECLSPEC
int
SDLCALL
SDL_InitSubSystem
(
Uint32
flags
);
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extern
DECLSPEC
void
SDLCALL
SDL_QuitSubSystem
(
Uint32
flags
);
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extern
DECLSPEC
Uint32
SDLCALL
SDL_WasInit
(
Uint32
flags
);
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extern
DECLSPEC
void
SDLCALL
SDL_Quit
(
void
);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
SDL_events.h
SDL_render.h
SDL_InitSubSystem
DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags)
SDL_main.h
SDL_atomic.h
SDL_timer.h
SDL_joystick.h
SDL_error.h
SDL_log.h
SDL_messagebox.h
SDL_filesystem.h
Include file for filesystem SDL API functions.
SDL_endian.h
SDL_Quit
DECLSPEC void SDLCALL SDL_Quit(void)
close_code.h
begin_code.h
SDL_haptic.h
The SDL haptic subsystem allows you to control haptic (force feedback) devices.
SDL_Init
DECLSPEC int SDLCALL SDL_Init(Uint32 flags)
SDL_thread.h
SDL_audio.h
SDL_sensor.h
SDL_mutex.h
SDL_cpuinfo.h
SDL_assert.h
SDL_gamecontroller.h
SDL_shape.h
SDL_power.h
SDL_system.h
SDL_stdinc.h
SDL_hints.h
Uint32
uint32_t Uint32
Definition:
SDL_stdinc.h:203
flags
EGLSyncKHR EGLint flags
Definition:
SDL_egl.h:898
SDL_WasInit
DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags)
SDL_metal.h
SDL_video.h
SDL_version.h
SDL_clipboard.h
SDL_QuitSubSystem
DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags)
SDL_loadso.h
SDL_rwops.h
lib
win32
x86
sdl2-2.0.12
include
SDL.h
Документация по World of Might and Magic. Последние изменения: Вт 7 Апр 2020 22:03:41. Создано системой
1.8.17