World of Might and Magic  0.2.0
Open reimplementation of Might and Magic 6 7 8 game engine
Файл SDL_joystick.h

См. исходные тексты.

Классы

struct  SDL_JoystickGUID
 

Определения типов

typedef struct _SDL_Joystick SDL_Joystick
 
typedef Sint32 SDL_JoystickID
 

Перечисления

enum  SDL_JoystickType {
  SDL_JOYSTICK_TYPE_UNKNOWN, SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_WHEEL, SDL_JOYSTICK_TYPE_ARCADE_STICK,
  SDL_JOYSTICK_TYPE_FLIGHT_STICK, SDL_JOYSTICK_TYPE_DANCE_PAD, SDL_JOYSTICK_TYPE_GUITAR, SDL_JOYSTICK_TYPE_DRUM_KIT,
  SDL_JOYSTICK_TYPE_ARCADE_PAD, SDL_JOYSTICK_TYPE_THROTTLE
}
 
enum  SDL_JoystickPowerLevel {
  SDL_JOYSTICK_POWER_UNKNOWN = -1, SDL_JOYSTICK_POWER_EMPTY, SDL_JOYSTICK_POWER_LOW, SDL_JOYSTICK_POWER_MEDIUM,
  SDL_JOYSTICK_POWER_FULL, SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX
}
 

Функции

DECLSPEC void SDLCALL SDL_LockJoysticks (void)
 
DECLSPEC void SDLCALL SDL_UnlockJoysticks (void)
 
DECLSPEC int SDLCALL SDL_NumJoysticks (void)
 
const DECLSPEC char *SDLCALL SDL_JoystickNameForIndex (int device_index)
 
DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex (int device_index)
 
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID (int device_index)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor (int device_index)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct (int device_index)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion (int device_index)
 
DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType (int device_index)
 
DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID (int device_index)
 
DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen (int device_index)
 
DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID (SDL_JoystickID instance_id)
 
DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex (int player_index)
 
const DECLSPEC char *SDLCALL SDL_JoystickName (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex (SDL_Joystick *joystick)
 
DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex (SDL_Joystick *joystick, int player_index)
 
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID (SDL_Joystick *joystick)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor (SDL_Joystick *joystick)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct (SDL_Joystick *joystick)
 
DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion (SDL_Joystick *joystick)
 
DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType (SDL_Joystick *joystick)
 
DECLSPEC void SDLCALL SDL_JoystickGetGUIDString (SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
 
DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString (const char *pchGUID)
 
DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached (SDL_Joystick *joystick)
 
DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumAxes (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumBalls (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumHats (SDL_Joystick *joystick)
 
DECLSPEC int SDLCALL SDL_JoystickNumButtons (SDL_Joystick *joystick)
 
DECLSPEC void SDLCALL SDL_JoystickUpdate (void)
 
DECLSPEC int SDLCALL SDL_JoystickEventState (int state)
 
DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis (SDL_Joystick *joystick, int axis)
 
DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState (SDL_Joystick *joystick, int axis, Sint16 *state)
 
Hat positions
DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat (SDL_Joystick *joystick, int hat)
 
DECLSPEC int SDLCALL SDL_JoystickGetBall (SDL_Joystick *joystick, int ball, int *dx, int *dy)
 
DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton (SDL_Joystick *joystick, int button)
 
DECLSPEC int SDLCALL SDL_JoystickRumble (SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
 
DECLSPEC void SDLCALL SDL_JoystickClose (SDL_Joystick *joystick)
 
DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel (SDL_Joystick *joystick)
 

Подробное описание

Include file for SDL joystick event handling

The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick behind a device_index changing as joysticks are plugged and unplugged.

The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.

The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of the device (a X360 wired controller for example). This identifier is platform dependent.

In order to use these functions, SDL_Init() must have been called with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers.

If you would like to receive joystick updates while the application is in the background, you should set the following hint before calling SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS

См. определение в файле SDL_joystick.h

Типы

◆ SDL_Joystick

typedef struct _SDL_Joystick SDL_Joystick

См. определение в файле SDL_joystick.h строка 67

◆ SDL_JoystickID

This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application. If the joystick is disconnected and reconnected, it will get a new ID.

The ID value starts at 0 and increments from there. The value -1 is an invalid ID.

См. определение в файле SDL_joystick.h строка 81

Перечисления

◆ SDL_JoystickType

Элементы перечислений
SDL_JOYSTICK_TYPE_UNKNOWN 
SDL_JOYSTICK_TYPE_GAMECONTROLLER 
SDL_JOYSTICK_TYPE_WHEEL 
SDL_JOYSTICK_TYPE_ARCADE_STICK 
SDL_JOYSTICK_TYPE_FLIGHT_STICK 
SDL_JOYSTICK_TYPE_DANCE_PAD 
SDL_JOYSTICK_TYPE_GUITAR 
SDL_JOYSTICK_TYPE_DRUM_KIT 
SDL_JOYSTICK_TYPE_ARCADE_PAD 
SDL_JOYSTICK_TYPE_THROTTLE 

См. определение в файле SDL_joystick.h строка 83

◆ SDL_JoystickPowerLevel

Элементы перечислений
SDL_JOYSTICK_POWER_UNKNOWN 
SDL_JOYSTICK_POWER_EMPTY 
SDL_JOYSTICK_POWER_LOW 
SDL_JOYSTICK_POWER_MEDIUM 
SDL_JOYSTICK_POWER_FULL 
SDL_JOYSTICK_POWER_WIRED 
SDL_JOYSTICK_POWER_MAX 

См. определение в файле SDL_joystick.h строка 97

98 {
100  SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
101  SDL_JOYSTICK_POWER_LOW, /* <= 20% */
102  SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
103  SDL_JOYSTICK_POWER_FULL, /* <= 100% */

Функции

◆ SDL_LockJoysticks()

DECLSPEC void SDLCALL SDL_LockJoysticks ( void  )

Locking for multi-threaded access to the joystick API

If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.

In particular, you are guaranteed that the joystick list won't change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.

◆ SDL_UnlockJoysticks()

DECLSPEC void SDLCALL SDL_UnlockJoysticks ( void  )

◆ SDL_NumJoysticks()

DECLSPEC int SDLCALL SDL_NumJoysticks ( void  )

Count the number of joysticks attached to the system right now

◆ SDL_JoystickNameForIndex()

const DECLSPEC char* SDLCALL SDL_JoystickNameForIndex ( int  device_index)

Get the implementation dependent name of a joystick. This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

◆ SDL_JoystickGetDevicePlayerIndex()

DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex ( int  device_index)

Get the player index of a joystick, or -1 if it's not available This can be called before any joysticks are opened.

◆ SDL_JoystickGetDeviceGUID()

DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID ( int  device_index)

Return the GUID for the joystick at this index This can be called before any joysticks are opened.

◆ SDL_JoystickGetDeviceVendor()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor ( int  device_index)

Get the USB vendor ID of a joystick, if available. This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.

◆ SDL_JoystickGetDeviceProduct()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct ( int  device_index)

Get the USB product ID of a joystick, if available. This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.

◆ SDL_JoystickGetDeviceProductVersion()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion ( int  device_index)

Get the product version of a joystick, if available. This can be called before any joysticks are opened. If the product version isn't available this function returns 0.

◆ SDL_JoystickGetDeviceType()

DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType ( int  device_index)

Get the type of a joystick, if available. This can be called before any joysticks are opened.

◆ SDL_JoystickGetDeviceInstanceID()

DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID ( int  device_index)

Get the instance ID of a joystick. This can be called before any joysticks are opened. If the index is out of range, this function will return -1.

◆ SDL_JoystickOpen()

DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickOpen ( int  device_index)

Open a joystick for use. The index passed as an argument refers to the N'th joystick on the system. This index is not the value which will identify this joystick in future joystick events. The joystick's instance id (SDL_JoystickID) will be used there instead.

Возвращает
A joystick identifier, or NULL if an error occurred.

◆ SDL_JoystickFromInstanceID()

DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickFromInstanceID ( SDL_JoystickID  instance_id)

Return the SDL_Joystick associated with an instance id.

◆ SDL_JoystickFromPlayerIndex()

DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickFromPlayerIndex ( int  player_index)

Return the SDL_Joystick associated with a player index.

◆ SDL_JoystickName()

const DECLSPEC char* SDLCALL SDL_JoystickName ( SDL_Joystick joystick)

Return the name for this currently opened joystick. If no name can be found, this function returns NULL.

◆ SDL_JoystickGetPlayerIndex()

DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex ( SDL_Joystick joystick)

Get the player index of an opened joystick, or -1 if it's not available

For XInput controllers this returns the XInput user index.

◆ SDL_JoystickSetPlayerIndex()

DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex ( SDL_Joystick joystick,
int  player_index 
)

Set the player index of an opened joystick

◆ SDL_JoystickGetGUID()

DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID ( SDL_Joystick joystick)

Return the GUID for this opened joystick

◆ SDL_JoystickGetVendor()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor ( SDL_Joystick joystick)

Get the USB vendor ID of an opened joystick, if available. If the vendor ID isn't available this function returns 0.

◆ SDL_JoystickGetProduct()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct ( SDL_Joystick joystick)

Get the USB product ID of an opened joystick, if available. If the product ID isn't available this function returns 0.

◆ SDL_JoystickGetProductVersion()

DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion ( SDL_Joystick joystick)

Get the product version of an opened joystick, if available. If the product version isn't available this function returns 0.

◆ SDL_JoystickGetType()

DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType ( SDL_Joystick joystick)

Get the type of an opened joystick.

◆ SDL_JoystickGetGUIDString()

DECLSPEC void SDLCALL SDL_JoystickGetGUIDString ( SDL_JoystickGUID  guid,
char *  pszGUID,
int  cbGUID 
)

Return a string representation for this guid. pszGUID must point to at least 33 bytes (32 for the string plus a NULL terminator).

◆ SDL_JoystickGetGUIDFromString()

DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString ( const char *  pchGUID)

Convert a string into a joystick guid

◆ SDL_JoystickGetAttached()

DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached ( SDL_Joystick joystick)

Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.

◆ SDL_JoystickInstanceID()

DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID ( SDL_Joystick joystick)

Get the instance ID of an opened joystick or -1 if the joystick is invalid.

◆ SDL_JoystickNumAxes()

DECLSPEC int SDLCALL SDL_JoystickNumAxes ( SDL_Joystick joystick)

Get the number of general axis controls on a joystick.

◆ SDL_JoystickNumBalls()

DECLSPEC int SDLCALL SDL_JoystickNumBalls ( SDL_Joystick joystick)

Get the number of trackballs on a joystick.

Joystick trackballs have only relative motion events associated with them and their state cannot be polled.

◆ SDL_JoystickNumHats()

DECLSPEC int SDLCALL SDL_JoystickNumHats ( SDL_Joystick joystick)

Get the number of POV hats on a joystick.

◆ SDL_JoystickNumButtons()

DECLSPEC int SDLCALL SDL_JoystickNumButtons ( SDL_Joystick joystick)

Get the number of buttons on a joystick.

◆ SDL_JoystickUpdate()

DECLSPEC void SDLCALL SDL_JoystickUpdate ( void  )

Update the current state of the open joysticks.

This is called automatically by the event loop if any joystick events are enabled.

◆ SDL_JoystickEventState()

DECLSPEC int SDLCALL SDL_JoystickEventState ( int  state)

Enable/disable joystick event polling.

If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and check the state of the joystick when you want joystick information.

The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.

◆ SDL_JoystickGetAxis()

DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis ( SDL_Joystick joystick,
int  axis 
)

Get the current state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

◆ SDL_JoystickGetAxisInitialState()

DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState ( SDL_Joystick joystick,
int  axis,
Sint16 state 
)

Get the initial state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Возвращает
SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.

◆ SDL_JoystickGetHat()

DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat ( SDL_Joystick joystick,
int  hat 
)

Get the current state of a POV hat on a joystick.

The hat indices start at index 0.

Возвращает
The return value is one of the following positions:
  • ::SDL_HAT_CENTERED
  • ::SDL_HAT_UP
  • ::SDL_HAT_RIGHT
  • ::SDL_HAT_DOWN
  • ::SDL_HAT_LEFT
  • ::SDL_HAT_RIGHTUP
  • ::SDL_HAT_RIGHTDOWN
  • ::SDL_HAT_LEFTUP
  • ::SDL_HAT_LEFTDOWN

◆ SDL_JoystickGetBall()

DECLSPEC int SDLCALL SDL_JoystickGetBall ( SDL_Joystick joystick,
int  ball,
int *  dx,
int *  dy 
)

Get the ball axis change since the last poll.

Возвращает
0, or -1 if you passed it invalid parameters.

The ball indices start at index 0.

◆ SDL_JoystickGetButton()

DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton ( SDL_Joystick joystick,
int  button 
)

Get the current state of a button on a joystick.

The button indices start at index 0.

◆ SDL_JoystickRumble()

DECLSPEC int SDLCALL SDL_JoystickRumble ( SDL_Joystick joystick,
Uint16  low_frequency_rumble,
Uint16  high_frequency_rumble,
Uint32  duration_ms 
)

Trigger a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

Аргументы
joystickThe joystick to vibrate
low_frequency_rumbleThe intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumbleThe intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_msThe duration of the rumble effect, in milliseconds
Возвращает
0, or -1 if rumble isn't supported on this joystick

◆ SDL_JoystickClose()

DECLSPEC void SDLCALL SDL_JoystickClose ( SDL_Joystick joystick)

Close a joystick previously opened with SDL_JoystickOpen().

◆ SDL_JoystickCurrentPowerLevel()

DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel ( SDL_Joystick joystick)

Return the battery level of this joystick

SDL_JOYSTICK_TYPE_GAMECONTROLLER
@ SDL_JOYSTICK_TYPE_GAMECONTROLLER
Definition: SDL_joystick.h:86
SDL_JOYSTICK_POWER_MAX
@ SDL_JOYSTICK_POWER_MAX
Definition: SDL_joystick.h:105
SDL_JoystickPowerLevel
SDL_JoystickPowerLevel
Definition: SDL_joystick.h:97
SDL_JOYSTICK_POWER_LOW
@ SDL_JOYSTICK_POWER_LOW
Definition: SDL_joystick.h:101
SDL_JOYSTICK_TYPE_GUITAR
@ SDL_JOYSTICK_TYPE_GUITAR
Definition: SDL_joystick.h:91
SDL_JOYSTICK_POWER_EMPTY
@ SDL_JOYSTICK_POWER_EMPTY
Definition: SDL_joystick.h:100
SDL_JOYSTICK_TYPE_DANCE_PAD
@ SDL_JOYSTICK_TYPE_DANCE_PAD
Definition: SDL_joystick.h:90
SDL_JOYSTICK_TYPE_DRUM_KIT
@ SDL_JOYSTICK_TYPE_DRUM_KIT
Definition: SDL_joystick.h:92
SDL_JOYSTICK_POWER_MEDIUM
@ SDL_JOYSTICK_POWER_MEDIUM
Definition: SDL_joystick.h:102
SDL_JOYSTICK_POWER_UNKNOWN
@ SDL_JOYSTICK_POWER_UNKNOWN
Definition: SDL_joystick.h:99
SDL_JOYSTICK_TYPE_FLIGHT_STICK
@ SDL_JOYSTICK_TYPE_FLIGHT_STICK
Definition: SDL_joystick.h:89
SDL_JOYSTICK_POWER_WIRED
@ SDL_JOYSTICK_POWER_WIRED
Definition: SDL_joystick.h:104
SDL_JOYSTICK_TYPE_THROTTLE
@ SDL_JOYSTICK_TYPE_THROTTLE
Definition: SDL_joystick.h:94
SDL_JOYSTICK_POWER_FULL
@ SDL_JOYSTICK_POWER_FULL
Definition: SDL_joystick.h:103
SDL_JOYSTICK_TYPE_ARCADE_PAD
@ SDL_JOYSTICK_TYPE_ARCADE_PAD
Definition: SDL_joystick.h:93
SDL_JOYSTICK_TYPE_WHEEL
@ SDL_JOYSTICK_TYPE_WHEEL
Definition: SDL_joystick.h:87
SDL_JOYSTICK_TYPE_UNKNOWN
@ SDL_JOYSTICK_TYPE_UNKNOWN
Definition: SDL_joystick.h:85
SDL_JoystickType
SDL_JoystickType
Definition: SDL_joystick.h:83
SDL_JOYSTICK_TYPE_ARCADE_STICK
@ SDL_JOYSTICK_TYPE_ARCADE_STICK
Definition: SDL_joystick.h:88